

East Defense
A Devs · 2024 · Strategy, Tower Defense, Stylized, Tactical, Base Building
PC
1 user reviews0% · 1
This game is free to play. Get it on Steam →
Screenshots
About East Defense
East Defense
Is a tower defense game that focuses on achieving a good balance between entertainment and challenge, being suitable for both hardcore and casual players who would love to either explore tower defense games style or challenge themselves against various waves of monsters by strategically placing and upgrading multiple towers to prevent the monsters from reaching the castle along the path!
Core game mechanics
Towers
Monsters
Don't wait anymore! Explore the wonderful world of East Defense and be the one to repeal all monster waves!
Is a tower defense game that focuses on achieving a good balance between entertainment and challenge, being suitable for both hardcore and casual players who would love to either explore tower defense games style or challenge themselves against various waves of monsters by strategically placing and upgrading multiple towers to prevent the monsters from reaching the castle along the path!
Core game mechanics
- Monsters will try to reach the castle, and you have to build and upgrade towers to prevent them from doing so.
- There are various types of monsters, which you can learn more about as you encounter them in the game.
- Each tower has a special skill to boost its power, which can be unlocked by upgrading the tower.
- Winning each level without allowing any monster to reach the castle grants you 3/3 stars, which can be later used to unlock special levels with unique gameplay mechanics!
Towers
- There are 10 tower types to use in the game.
- Unlock towers' maximum potential by placing them in the optimum spot to make the most use of their power.
- Each tower can be upgraded five times and has its own special skill unlocked.
- Using a variety of towers is the key to defeating all types of monster waves.
Monsters
- Monsters aim to reach the castle in waves, each with its own speed and health.
- Killing monsters grants you gold, which can be used to build and upgrade towers.
- Each monster can have multiple traits to make it stronger and more dangerous.
- On the 10th wave and every 5 waves, bosses will appear! And they are harder to defeat and will cause high damage to the castle if they pass through your defenses!
Don't wait anymore! Explore the wonderful world of East Defense and be the one to repeal all monster waves!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This may change, but right now the game seems broken. Hoping to hear from the developers. ADDENDUM: I have heard a little from the developers, who made it clear they didn't care to work on this unfinished mess anymore. I got thru the tutorials, finally, and the game has started. There is still a lot missing, and a lot that doesn't seem to work. For example I got the Sniper up to third level and bought his special power for 700, supposed to be a second arrow that targets the creature with the highest health. Doesn't work. The game plays very tediously, there are no tactical actions and if there was a plan for a strategic upgrade system I have to guess it was in the village which doesn't exist. Promises of coming soon, but that seems doubtful. There is a lot not quite right with this game, including how easily you can skew the map without meaning too, but it would take too long to write it all out for a four thumbs down review. I would say no even if free.5 found this helpful
game has potential2 found this helpful
Its a good time killer1 found this helpful
The game begins as a normal tower defense: build towers, stop monsters, protect the castle. But later levels force a different strategy—allowing monsters to damage the castle so you can build economy towers and hopefully heal later. This flips the core goal of the genre. Instead of defending, the optimal play becomes letting enemies through and gambling on recovery. The player spends much of the level feeling like they are losing, hoping upgrades arrive before the castle dies. What starts as an interesting mechanic becomes frustrating because success depends on taking damage rather than preventing it. The result is less tactical defense and more passive stalling. A tower defense game fails when the best strategy is not defending the tower.1 found this helpful
HODOR
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