Elemental Abyss 元素之渊

Elemental Abyss 元素之渊

29x · 2020 · Indie, Strategy, RPG, Roguelite, Dungeon Crawler

PC
Positive100% · 13
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About Elemental Abyss 元素之渊

"This is my path to victory!" A turn-based strategy game with card management and rogue-like elements, with a touch of the adventure game feel.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 10, 2020
[b]Score is at the bottom of the review, while you are down there, leave a like if you liked this review![/b] [quote][url=https://store.steampowered.com/curator/37072886/]Great reviews can be found at our curator page:[b] Devils in the Detail[/b] Make a deal with the devil and join our curator for more great reviews like this one![/url][/quote] [h1]Overview[/h1] A great roguelike that feels as much like a puzzle game as it does a turn-based strategy game. [h1]Game Breakdown[/h1] [h3] Gameplay 🎮[/h3] [u]Characters[/u] Before a run can be started, the player must choose a character from one of three distinct classes. Each class has a set amount of health, armor, and elemental stats to start with. Health is a resource which is not refreshed upon a battle ending and is taken into the next battle. Armor is like a small health pool that regenerates at the start of every battle. Magic points allow a player to use three of a classes’ magical scrolls in a battle and, like health, doesn’t regenerate between battles. Elemental stats are important, but mainly in battle, so I will talk about it later. Warriors focus on health and armor which allows them to simply outlive an opponent. Ran…
17 found this helpful
Recommended Apr 7, 2020
[h1]Follow our curator for similar games[/h1] https://store.steampowered.com/curator/35180752-3-point-play/ EA TBS cards + unlockables + game design = Surprisingly fun lite deckbuilding roguelike. Tutorial is brief, so you will need to pick it up as you go, which can be part of the fun. Unlock skins/perks.
9 found this helpful
Recommended Mar 30, 2020
After a good 60 hours of playtime I think it's time to share my thoughts. First of all, let me say I really enjoy this game. Sure it has its flaws, but which game doesn't? During each fight, you don't really get too many options. Where to move your character each turn is pretty much all you have to decide. However, there's so much more depth there. A depth that may take awhile to notice. By moving, the elements you step on becomes stronger for the turn. Should I take a detour to power up just a single attack or should I do a few weaker ones? Is there a way for me to do both? Figuring out how to do the most damage is however not the only thing to keep in mind. How much of a defence can I muster given this path? Sometimes it might just be better to not attack at all to be able to end the turn with the best possible defence. Which monsters attack this turn? Where are they smiting (dealing double damage)? On top of this there are also traps and sliding ice. Sometimes you take a detour which will decrease your damage just to seize the moment to disarm that trap while it's safe to do so. Or why not get rid of that obstacle to open up the map some more? Where you walk will also have an …
9 found this helpful
Recommended Jan 8, 2021
Its a solid puzzle/strategy game. Do it
1 found this helpful
Recommended Jan 8, 2024
Yet another time I wish that Steam also had a Thumb Sideways option. I normally skip reviewing games like this in which I feel that I'm strongly on the fence about. Attacks are automatic. Depending on what colored tile you move to will trigger the elemental attack related to that color. Elemental attacks have different range patterns: Forwards, Sideways, backwards, or Circular around your character, or in diagonals. You have a ghost when making decisions how to move around the board and they will show you if and how much damage you are doing to the enemies you pass by on that turn. You can take three or four steps per turn. You have three different cards that you can play per battle. These offer things like more armor or further attacking range. You also have optional feats to score more coins and better cards at the end of battle. ie; Land 12 Fire attacks at once. You have an overhead screen before battle (like many card battlers) where you have limited choice as to which battle or direction you wish to head in. You can use coins to upgrade your character. Here's the thing, if the game has been designed so that enemies and colored tiles are always the same and the tiles change t…

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