

Endeavor: Rite of Passage
Endeavor · 2025 · Strategy, 3D, RTS, Action RTS, Top-Down
PC
Positive83% · 29 📈 Making a comeback 95%
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About Endeavor: Rite of Passage
Take command of powerful armies with intuitive player controls and classic RTS features and feel. Endeavor includes many favorite features, including quick unit formations, stances, attack move, patrol routes, waypoints, reverse move, and more. Grid-less base building, fabricator build queues, free-form wall "drawing", and more.Play through two campaigns and continue the fight on unique skirmish, survival and tower defense maps. Play your favorite faction... Endeavor: A well-equipped traditionally balanced resistance force, featuring a 21-mission campaign.Praesidium: Elite private security specializing in defense of valuable assets, featuring an 18-mission campaign.Yari: An invading alien army.Build and defend your base. Construct powerful units and research new technology. Deploy tactical strikes and devastating super-weapons.
Endeavor is an evolving solo-dev passion project. Features and content will be added over time.
Endeavor is an evolving solo-dev passion project. Features and content will be added over time.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fast RTS bulding game. Great fighting for modern RTS Game is regularly updated Developer response is very fast.1 found this helpful
turtle mayhem
A really fun game for only $20 but there's a host of bugs throughout hindering gameplay. I still nonetheless really enjoyed my time with this game
It was a breath of fresh air to see something inspired by C&C (including its far superior right click scroll with controllable speed). The Campaign missions are well designed and fun for the most part, and I had some fun trying out skirmish and other game modes you have available. For a solo passion product, it seems you put in a lot of work. I missed the controls and gameplay feel of CNC, specifically KW and RA3, and the controls and gameplay are something I take special importance to, especially as a pvp player, hence i was astoundingly dissapointed by the controls and feel of Tempest Rising, a recent "CNC like" that felt more like a bad plagiarism attempt than true passion. Endeavor scratched that cnc itch on the other hand, having superior combat controls, and mixing passion, inspiration and genuine innovation. Although as an indie title it leaves much wanting, such as the horde of bugs I encountered while playing (to be expected for an early access game). I can list a few, for the game's benefit, along with some suggestions if possible to implement. The projectile and gunfire vfx of units has a tendency to randomly fling across the screen rather than at a target…
Having completed the campaign on normal difficulty, I'll give my thoughts, feedback, and critiques now. (Thoughts) Firstly, for a game made by a solo dev, Endeavor is a success. I experienced zero crashes during my play through and no stutters, game ran smoothly. Mission design was varied, with some nice changes of pace in structure ensuring that not every mission was "Start with Command Center and builder and go". Map design was well done, with exploration encouraged by side objectives/ research stations that give actives. Faction design was fairly decent, each having unique units. Structures are fairly similar besides defenses. Not a deal breaker for me. Voice lines and music are passable, but could use some more variance. Individual voice lines per unit for example. (Feedback/Critique) Some things I noticed while playing are as follows: Vulcan tanks do pitiful damage compared to its counterpart and I ended up never using them. Pathing needs improvement, units getting stuck on terrain was common. During the Horde and Tower Defense missions, I had nothing spawn and just waited out the timer. Units firing *through* terrain needs to be fixed. …
so far so good
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