

Erratum
Half & Half Studios · 2026 · Exploration, Puzzle, Casual, Female Protagonist, 2D
PC
3 user reviews0% · 3
This game is free to play. Get it on Steam →
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About Erratum
Enter into the unknown and uncover the dark whispers of mages long ago.“Erratum” is a story about a young apprentice named Tilde, and her misadventures made in the pursuit of magic. After sneaking into her library’s forbidden section to find a cure for her dys-hex-ia, she is lured by an ominous figure, trapping her in the pages of a dark tome.Now, she must traverse through the writings of an unknown author to find a way to escape the pages and go home!Gameplay:
“Erratum” is a top-down puzzle-based dungeon crawler where your greatest tool is your mind and your command of light!
You’ll lead Tilde across a wide variety of mazes all while avoiding monsters, environmental hazards, and finding collectables along the way.But be careful! These pages are dark and sight is a valuable resource. Your light will not only guide your path, but reshape the world surrounding it.
Each level offers a variety of extras for players clever enough to search for secrets. Find all of them and uncover more of the story along with a hidden bonus offered to our most dedicated players! \
Meet The Cast:
A future witch for the world to fear! Naive and goofy, but with a good heart, Tilde is a courageous young girl with big aspirations for the future. Despite now being sealed away in the dark realm of ink, her strength shines brightly among the fog of words.Is that… a worm? Is that a flame? Regardless, this spectral danger noodle is Tilde’s magical companion and academic mentor throughout the game. A fellow prisoner of the tome, he keeps her away from harm and guides her spellcasting, but has a few things to say along the way.This friendly owl is here to help! He’s here to show Tilde the magic she’s been searching for. But something about him gives off the feeling he knows more than he’s letting on. Perhaps additional lore.Gameplay:
“Erratum” is a top-down puzzle-based dungeon crawler where your greatest tool is your mind and your command of light!You’ll lead Tilde across a wide variety of mazes all while avoiding monsters, environmental hazards, and finding collectables along the way.But be careful! These pages are dark and sight is a valuable resource. Your light will not only guide your path, but reshape the world surrounding it.
Each level offers a variety of extras for players clever enough to search for secrets. Find all of them and uncover more of the story along with a hidden bonus offered to our most dedicated players! \
Lux:
Tilde’s signature spell is called “lux”, a blast of light released to not only repel the darkness, but hold any foes within its reach still, at least for the duration of the spell.As she is not yet strong enough to cast lux on her own, “lux crystals” serve as conduits scattered across the pages. With Wayzgoose’s guidance, harness this tool and you can bend the ink to your will.Design & Final Words:
Erratum’s assets are fully original, from its art, to its music, to its writing. No AI was used during Erratum’s creation process. We hope that you enjoy the final product!Thank you from Half & Half Studios ~What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
First off, let me list off my many gripes with the controls and mechanics of this game. if you're going to port a mobile game to PC, please remove the giant touch screen controls from the game. Your main keys for moving are WASD or the D-pad on a controller, unless you expect me to use my mouse to play this game. I get the point of limiting our vision is to play into the dark and eeriness of the forest and library the main character explores, but for a puzzle game, not being able to examine the entire play area is a bad design decision. It's impossible for someone to get a feel for how to solve the puzzle if you drip-feed information to the player this way. I get that it's also an adventure game, but if you're going to also count the number of steps the player takes in order to solve a level, there is no point in obscuring parts of the level in the first place. To make matters worse, the player has to go out of their way to uncover parts of the level in order to see it grayed out in future runs. Why would you make the player take risks in a puzzle game where the only way to undo a mistake is to die and start the level over all the way from the beginning? Every mistake is potentiall…9 found this helpful
[b]no undo[/b] is an absolute dealbreaker. not that [b]constant darkness and monsters chasing and killing you[/b] (in a turn-based fashion) were great 'design decisions' to begin with. [b]no settings in the main menu[/b], can't adjust audio or anything until the play button is clicked. separate music and sound sliders and an overall audio toggle, rebindable keyboard and gamepad controls, toggles for movement buttons and skip reset confirmation, sliders for grid opacity, sigil size and text speed. [b]fastest is still pretty slow and only clicking the arrow advances or shows the rest of the text[/b], bothering the huge textbox does nothing (space/enter also works). there are also stats, a list of collectibles and level select with [b]only one level unlocked at a time[/b], another terrible choice. the settings aren't too bad but because of gigantic flaws in design, for once I'm not gonna waste more time or characters on some subpar ♥♥♥♥. couldn't even if I wanted to because [b]the game breaks right at the end of the first conversation, have to alt+f4[/b]. no skip dialog option, had to click through the whole thing again, same result. my guess is the first and so far only patch broke…3 found this helpful
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