

Exanima
Bare Mettle Entertainment · 2015 · Physics, RPG, Dungeon Crawler, Dark Fantasy, Medieval
PC
Very Positive81% · 12,479182playing now
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About Exanima
✦ AI summary
Delve into a brutal 3D isometric dungeon crawl where physics-based combat demands tactical precision and genuine skill—every movement, collision, and force matters in ways most games never attempt. Explore a dark low-fantasy underworld, face intelligent enemies, and uncover mysteries across roguelike runs and arena modes, all built on custom technology designed for unprecedented dynamic, emergent gameplay.
Explore, fight, survive and unravel mysteries in this unique and unforgiving 3D isometric RPG set in an original dark, low fantasy world. Exanima's exceptional attention to detail and realistic simulation of all things aim to provide a deeply immersive and dynamic gameplay experience.
Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
"Those who would enter the underworld shall not only forfeit their lives...
...but bring oblivion to all mankind."

This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!
Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:

Features include a deep skill based combat system, complex and smart AI, fully interactive environments, an advanced damage model with accurate collisions and locational protection, roguelike elements and an arena mode to hone your combat skills.
"Those who would enter the underworld shall not only forfeit their lives...
...but bring oblivion to all mankind."
WARNING: THIS GAME IS ACTUALLY DIFFERENT!
This game features a very deep, truly physics based combat system. This is not just some animation feature, it is a fundamental difference that is central to gameplay. Real momentum, forces and collisions are always at play here, every nuance of your inputs is crucial to the outcome. This will likely be unlike anything you've played before and may take some practice, but can be hugely rewarding and the skill cap is virtually infinite. It is not particularly fast paced or difficult but it does require you to pay attention, it is very tactical and just casually pressing buttons won't get you very far!
Our goal is to create a deep and immersive RPG world based on a more advanced simulation supporting an unprecedented level of dynamic and emergent gameplay. All of the technology we use including the game engine is our own, developed from the ground up to realise this vision.
Exanima is born as a prelude to Sui Generis (SG), our ambitious open world RPG that has been in development for over two years following a successful Kickstarter campaign. Exanima is a smaller yet complete game in its own right, a dungeon crawler that takes place in SG's Underworld some twenty years prior to its events. Both games are being developed in concert, many of SG's more ambitious features will make an appearance in Exanima as development continues.
Exanima provides a reasonably complete and meaningful game experience, but many more features are on their way! We have met our most challenging and significant development goals, now we are ready to bring new features to light and make an even more fun and compelling adventure. Here are some of the planned features, with many already being close to completion:
- Per session and global character skill progression
- Large non-linear main game following early content
- Build and permanently save characters by completing early content
- New encounters, items and environments
- Ranged combat and new close quarter manoeuvres
- Numerous moddable thaumaturgic powers
- More complete arena game modes featuring outdoor arenas
- Complex NPC interactions and dialogue
- Cooperative and competitive LAN multiplayer

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
THIS IS SOMETHING THATS BEEN IN DEVELOPMENT FOR OVER 10 YEARS?? THIS CLUNKY GARBAGE?!1 found this helpful
Clearly the key I'm missing is somewhere in the last four hours of dungeon under a flour sack I forgot to check.
who the hell thought it was a good idea to have to manually move the camera
AMAZING GAME. This game is so unique. It was hard to learn it but so worth it. The system is unlike anything I've ever played before. Physics based. Crazy how so responsive everything is. Also if you play arena you should make your first character the company 'manager' and then fight with recruits. Please keep developing this!
One of the most unique rpg puzzle games i have ever played. the story is well thought out, though incomplete. the gameplay is insanely addictive, with multiple ways to play, especially in the campaign, i'm looting like crazy just trying to make my boy Darrin look snazzy. nothing feels Useless, even the crappy weapons can kill a man. they seem to want a game where if u think u could do it, then you should, and more and more they are implementing niche things that are just cool, like brushing your clothing to clean it off. very cool devs, very cool game. play arena if you are new though, don't start out with campaign, its really difficult and punishing. i think its one of the best RPGs ive ever played, and its not even in 1.0 yet. the only con is that for a while at least, development was slow, but its picked up again with them finalizing the engine rework. give these people your money and you wont be disappointed, if your patient anyways.
Drunk Friend Fighting simulator.
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