

Extinction
Iron Galaxy Studios · 2018 · Hack and Slash, Parkour, Action-Adventure, Action, Third Person
PC
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About Extinction
Legend calls them the Ravenii, encroaching armies of bloodthirsty monsters standing 150 feet tall that threaten to destroy mankind. You are one of the world’s last Sentinels, a soldier named Avil equipped with the skills to battle the endless wave of Ravenii. Fight massive brutes and their minions across a sprawling countryside, defending cities and rescuing refugees torn from their homes. Swiftly define your strategy as hordes attack from the ground and air. Use a dynamic skill-based combat system to your advantage, tactically disarming and dismembering enemies to go in for the kill. This is no longer a war. It is an annihilation. And you are all that stands between humanity…and extinction.
Deep Story Campaign. Protect the human population across an abundant story campaign, rescuing as many civilians as possible and taking down brutal opponents.
Dynamic Side Missions. Complete numerous side missions with various objectives, earning upgrades to aid you in your campaign.
Skill-Based Combat. Travel horizontally and vertically, perform wall runs, and use your whip as a vault to execute devastating air assaults. Master dynamic combat
maneuvers to effectively traverse the giant beasts and expose their weak points, progressing along different skill trees to develop a path best suited to your playstyle.
Interactive Environment. Move freely around a fully destructible environment, and use objects throughout the world to your strategic advantage.
Innumerable Battle Scenarios. Every battlefield is different from the last, ensuring a unique combat situation each time you play.
Skirmish Mode. Create unique battlegrounds and challenge players online to compete for the top score.
Extinction Mode. Fight off a continuous horde of assailants as wave after wave of ogres and their minions attack without relent.
Deep Story Campaign. Protect the human population across an abundant story campaign, rescuing as many civilians as possible and taking down brutal opponents.
Dynamic Side Missions. Complete numerous side missions with various objectives, earning upgrades to aid you in your campaign.
Skill-Based Combat. Travel horizontally and vertically, perform wall runs, and use your whip as a vault to execute devastating air assaults. Master dynamic combat
maneuvers to effectively traverse the giant beasts and expose their weak points, progressing along different skill trees to develop a path best suited to your playstyle.
Interactive Environment. Move freely around a fully destructible environment, and use objects throughout the world to your strategic advantage.
Innumerable Battle Scenarios. Every battlefield is different from the last, ensuring a unique combat situation each time you play.
Skirmish Mode. Create unique battlegrounds and challenge players online to compete for the top score.
Extinction Mode. Fight off a continuous horde of assailants as wave after wave of ogres and their minions attack without relent.
DLC & expansions
🎁 Complete the collection
Base game + 3 of 3 DLC at today's best prices.
$3.62
to own everything
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Extinction is a game that sets out with grand ambition but struggles to live up to the epic scale of its premise. Developed by Iron Galaxy Studios and published by Modus Games, it places players in the role of Avil, one of the last remaining Sentinels sworn to defend humanity from the Ravenii—towering, ogre-like monsters that destroy everything in their path. The concept immediately draws comparisons to Attack on Titan and Shadow of the Colossus, blending fast-paced action with vertical traversal and massive battles against colossal foes. At its core, Extinction is a story of resistance and survival, a desperate attempt to fend off annihilation against overwhelming odds. The problem is that while the framework for a thrilling experience is in place, the execution never quite matches the scope of the vision. The game opens with a strong premise and introduces mechanics that seem tailor-made for exhilarating encounters. Avil moves with acrobatic grace, able to sprint up walls, grapple across rooftops, and scale the limbs of his enormous enemies. These traversal mechanics are fluid and responsive, giving the player a genuine sense of freedom and agility. The combat, built around a mix…5 found this helpful
a cruel game, felt awful after it3 found this helpful
How is it even possible to make a bad game by mixing Shadow of the Colossus with Attack on Titan ? I do not know, but Extinction managed to do just that. Repetitive and short procedurally generated missions that are basically all the same, meaningless and boring environments, movement mechanics that barely work yet are crucial to your objectives, clunky combat; this is all you'll get out of this dumpsterfire. I couldn't progress beyond the first half of the game because of a mission where I'm supposed to protect towers, except the game kept spawning giants on said towers, instantly destroying them...1 found this helpful
Extinction places players in the role of a lone warrior tasked with defending crumbling cities from a relentless horde of gargantuan threats. This premise initially promises a grand spectacle of desperate heroism, yet the experience quickly unravels as the mechanical limitations and design flaws become impossible to ignore. Fluid movement defines the traversal, allowing Avil to sprint across rooftops with impressive speed and agility. Unfortunately, these moments of mobility are shackled to a mission structure that rarely deviates from a strictly formulaic pattern of rescuing civilians and hacking away at the same predictable ogre-like Ravenni foes. Rune energy serves as a critical resource, yet it is balanced so poorly that progression feels actively punitive rather than challenging. Executing a successful strike drains this energy entirely, leaving defenders unable to counter further threats when the drops from standard enemies or civilians fail to materialise at necessary intervals. Xandra provides constant, intrusive audio prompts that repeat warnings about the city’s health even during the most frantic moments of engagement. This incessant feedback loop adds unnecessary irr…
Horrible execution of cutscenes and dialogue and exposition dumping, this time the enemies have the headstart and not you, and more than half the missions are unskippable exposition dumping, the combats repetitive, and best of all... well you guessed it! unless you haven't :c well the game absolutely stole the plot of attack on titan and isn't original in it's plot whatsoever! yay! :D oh and i got this game for at worst $5, do not pay $30 for this, go buy elden ring or some brand new $60 game instead lmaoooo!
Shovelware Attack on Titan
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