

F.R.A.X: BLACKOUT
Sano · April 3, 2026 · Action, Stylized, Fantasy, Anime, Third Person
Buy F.R.A.X: BLACKOUT from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy F.R.A.X: BLACKOUT — official stores
F.R.A.X: BLACKOUT price by region
F.R.A.X: BLACKOUT costs $8.55 in Georgia (USD), £13.75 in the United Kingdom, $14.99 in the United States, €15.49 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$23.49 in New Zealand, R$53.49 in Brazil and zł62.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $8.55 | $8.55 | — | 1 | |
| £13.75 | £13.75 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €15.49 | €15.49 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| A$20.95 | A$20.95 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| R$53.49 | R$53.49 | — | 1 | |
| zł62.99 | zł62.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About F.R.A.X: BLACKOUT
"He sees himself at a witches' sabbath, among monsters, sorcerers, and the dead…"
The world is dying. The hard part is living through it.Explore a city overrun by the infected, manage resources, and build relationships with a cast of survivors as your choices shape how your story unfolds.F.R.A.X is a highly experimental project, that attempts at blending open-world exploration, horror and illustrated story presentation in a way never seen before: The grit and despair of survival, and the depth of a rich story with a memorable cast.Features:
Character Customization – Create your survivor and immerse yourself in a story that is truly your own.Open-World Exploration – Explore an infected-overrun Tokyo, entering homes, stores, police stations, and many other buildings. Every place with its own story, its own secrets.Explore, Fight & Survive – Search for supplies, manage your inventory, equip armor, and fight the infected with melee and ranged combat: blunt and bladed melee weapons, Pistols and Assault Rifles. Shoot, break bones, and cut off limbs.Go out alone, or with your group members. Simple Crafting – Scavenge, combine, survive.Story-Driven Gameplay – Immerse yourself in the world, explore personal stories, interact with a charming cast, make decisions, and shape how your group sees you.Who will survive?Illustrated Storytelling – Experience the story through drawn cinematic event CGs, expressive character portraits, and immersive text-driven sequences inspired by the format and presentation of Visual Novels.Expect richly written dialogue, introspective narration, and slow-burn character development woven into the day-to-day of the end of the world.Leveling & Progression – The dead grow stronger each day. So must you.Your survivor grows by taking risks: killing infected, scavenging, and staying on the move. Every day that passes makes the infected tougher, forcing you to adapt or die. Damage multipliers increase as you level, but the infected grow more resilient with time. There's no safety in standing still; it will only get you overwhelmed. Push forward, burn through resources and fight to stay one step ahead. In BLACKOUT, the world doesn’t wait for you.It consumes the unprepared.Nightmare Mode - Features a Hardcore difficulty setting, with permanent death and a much harsher progression meant for skilled survivors.F.R.A.X: BLACKOUT — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
my initial first impressions with this game aren't very positive, and according to the developer's early access intent it really does need the 2-3 years to get to something a bit more digestible starting off good, i really like the art style of the illustrated cutscenes and the dialogue is brief but engaging enough to at least intrigue me on the story premise and the build up to the world around you. i can tell the vision for this game is really vast and there's a ton of ambition going into the project, so i don't see the dev abandoning it at any time. unfortunately i already noticed and had a lot of issues within my short initial playtest, and i'm sure i'll find even more after i get these thoughts out. first off, the lack of a proper control introduction or even a splash screen of what your controls are creates a very confusing onboarding experience. i had to find the controls screen on the esc menu and use that to open up the minimap that lets you see where your next objective is to progress. my first encounter with a zombie was confusing because combat is dictated by you holding RMB to "aim" even the melee weapon, and then swinging. none of which is explained. for a…7 found this helpful
Design is very good but at the moment the game still needs quite a bit of work. The UI could be way better and simpler since things such as the pause menu have like 95% empty space and two little buttons for quitting and help and please add a "are you sure you want to quit" pop up since I accidentally quit when trying to figure things out. The inventory and crafting menus are simple and ok but would be better with some soul so to speak and when you die in the game it would be best to add a load button rather than the only button being quit. Combat is very clunky and I chose a police officer for my characters occupation but he was swaying the pistol around as if I chose the other ones. Melee combat isn't as responsive or fun as other zombie games and I resorted to sneaking around as best as I could to avoid it when I had no ammo. Sneaking though is pretty nonexistent since you can't crouch or anything you just have to hope the zombies don't see you. idk how this one zombie saw me though when I was in a house. Another thing I didn't get was why was my pistol not loaded even though I reloaded it and went to a melee weapon then switched back it had zero rounds in it? The map in the…5 found this helpful
Yeah......no. this is pretty bad. Camera is way too close. Missing a metric ton of QOL. 4 crashes. Character Customization is barebones. Did the intro four times. I really dislike leaving negative reviews, but this is just.....no. The price is WAY too steep to justify the current state. I LOVE Jank in games but this? I'm going to pass.5 found this helpful
A quick review after approximately half an hour of playtest is that the game needs a ton of work for it to become something worthwhile. I like the ideas but right now its more akin to a playable proof of concept and a fairly bare bones one at that. However I suppose that's what early access is for, I donno how large the team is for this but its got a similar feel to the Disaster Report series which is a series I do really love; I hope that the devs take the time they need to bring this to life properly because otherwise a potenrial gem will get lost under the mire of "games that could've been good".5 found this helpful
5/4/2026 Gameplay: It's tense, you're always moving from place to place, scavenging, crafting, and fighting. The combat is visceral, with your attacks visibly severing limbs and breaking bones depending on the weapon type. However, the mechanics themselves are rather barebones as of now and things could be better polished in general (for example, the third person camera can block your view inside buildings at certain angles occasionally). There are some minor bugs, I haven't encountered any game-breaking ones yet. Story: The characters are distinct from each other and their interactions feel genuine. The beats that are supposed to be horrific feel horrific. More plot points will be introduced as the game is updated and I'll have to see more before writing a more detailed review on this aspect, but I'm liking what I'm seeing so far. Graphics: In-game models and animations are serviceable, I have no complaints other than the blood sprays looking kinda weird. I do like details such as dried blood splatters and bloody hand prints on the ground, as well as body bags swarming with flies. The art style of illustrations and the realistic backgrounds during the VN portions of the game com…3 found this helpful
Good story with great writing, Though combat falls a bit flat at times it's fine. Characters are written rather well and one of the biggest pros of the game, However The cons include things like time moving too fast, Infected can see you from too far away, Lastly weapons durability runs out WAY too fast. TO a point it feels like you are more or less managing that then your hunger, thirst or sleepiness. I'd give it a 7/10 in it's current state, Would recommend if you love good stories. I hope the dev continues work on it! UPDATE: Developer has tweaked weapon durability to a way better degree! Good going!1 found this helpful
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