

Fated Era
Dogless Head Games · 2019 · Adventure, Indie, RPG, Strategy
PC
Positive90% · 10
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About Fated Era
Train and customize hordes of troops to battle against the Crimson State. Direct your troops to liberate enemy bases and discover secrets along the way in a real-time strategy environment. Direct your troops strategically while they battle the enemy across varied battlegrounds. Preparation and strategy are key when trying to defeat the Crimson State.
Battles take place across procedurally generated levels ever increasing in size and complexity. Each time you play through the game, you'll have a new set of challenges to face. New games are very customizable with lots of difficulty settings as well as adjusting the size of the overworld and other options.
Units will grow in level as well as learn new abilities across eight classes for tons of customization options. Stats are determined by a character's specific growth, so it's up to you to decide which path to go down. Lots of weapons and armor to find or buy to equip your army in a way you see fit.
- Procedurally generated content means endless level variety.
- Tons of new game options allow you to customize the difficulty of the game exactly the way you want.
- 8 different classes with 8 unique abilities each.
- 50 different weapons to acquire.
- 74 pieces of armor and accessories to collect.
- Battle across procedurally generated worlds can that range from 9 levels to 176 levels, or 4 to 70+ hours of gameplay; you decide how long your adventure lasts!
- Music composed by Tommy Foley.
Controller highly recommended.
Battles take place across procedurally generated levels ever increasing in size and complexity. Each time you play through the game, you'll have a new set of challenges to face. New games are very customizable with lots of difficulty settings as well as adjusting the size of the overworld and other options.
Units will grow in level as well as learn new abilities across eight classes for tons of customization options. Stats are determined by a character's specific growth, so it's up to you to decide which path to go down. Lots of weapons and armor to find or buy to equip your army in a way you see fit.
- Procedurally generated content means endless level variety.
- Tons of new game options allow you to customize the difficulty of the game exactly the way you want.
- 8 different classes with 8 unique abilities each.
- 50 different weapons to acquire.
- 74 pieces of armor and accessories to collect.
- Battle across procedurally generated worlds can that range from 9 levels to 176 levels, or 4 to 70+ hours of gameplay; you decide how long your adventure lasts!
- Music composed by Tommy Foley.
Controller highly recommended.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is so enjoyable rpg strategy! There's ton of fun everywhere, from micromanaging units to battles.4 found this helpful
Okay, so this one is a complete lift of Ogre Battle mechanics, except that there are no monsters and your army consists entirely of ... I'm not sure? Interchangeable bored teenagers? The sheer number of goggles indicates a steam punk setting, but the equipment they fight with ranges from medieval weaponry to random garbage, so maybe this is a drunk teenager army simulator? Is that a thing? Anyway, your scrubs fight some other scrubs that wear different colors. One of your scrubs comments on the futility of this, but the other talks him into continuing to beat on everyone else wearing different color shirts. Good. You capture some towns, which provides you with more supplies (drugs? snacks?) with which to bring out more units of scrubs and so forth. If the procedurally generated level gives you towns nearby, you probably win. If not, you might lose as the enemy scrubs can bring units out faster. Boo. Sometimes you have to find really finicky little hidden things that require your guys to land on just the right pixel. Sometimes you have to escort a bomb cart to a city. Sometimes you just murder a bunch of goth teenagers. Why? I'm not at all sure! In each stage, you can find one hid…3 found this helpful
I love Ogre Battle. I wanted to love this game and it has its moments. I like the item system and the perks for soldiers. However, the game requires you to have supplies to deploy units. Supplies which almost instantly become far lower than what one good unit takes to deploy. So you have to send out a weak unit and hope to capture enough to get a better unit out there. To be specific, YOU have supply limits. The enemy has infinite supplies and can deploy as many units as they have. You also can't just recruit new soldiers, they are few and far between which isn't as much of a problem when you can't even deploy the troops you do have. You can work with what you have to make a decent unit, but you won't be able to send them out. The only way to counter this is the intentionally weaken your own units, literally degrade their levels. Grinding levels is fine in a game, but making a player grind for levels, punish them for having stronger units and force them to then lower levels only to grind them again is insane. It kills all fun in the game. If it changes, like having an options setting that removes supplies from the game or seriously adjusting them, I would be inclined to recommend…2 found this helpful
Fun game. Lots of options to customize your army. The game play is fairly simple and the AI is very predictable, but its still a good challenge. The supply mechanic is where the basic challenge comes in, because the AI doesn't need to worry about supplies (although they generate even faster if they get them. I struggled a bit with the supply limit until figured out how to Retrain and Vacation units. Retraining is make all your units godlike eventually, but is also reduces their level by 3. Once they are Experts you can no longer train, but you can still Vacation to drop their level. Keeping levels reasonably low is a good idea because supply cost is based on the highest level unit in a group. So by judiciously Retraining/Vacationing units that have gotten too high you can keep supply costs manageable while continuing to improve the units. Also, don't forget to figure out a good perk path (multi-classing) for each guy.1 found this helpful
A decent Ogre Battle clone - which means, considering how few there are out there, it's among the best options around. The game uses a randomised procedurally generated world map, though there is a story that works as a basic framing device and a good and bad ending. Still, it means it is much simpler than OB, no monster recruiting or tricky secret Deneb character. Instead, every battle map has pretty much the same, usually 1 secret village, 1-2 items, and a procgen character to recruit. It's an indie effort through-and-through, which means it does have some rough areas, most notably menu/UI is a bit clunky sometimes (but its still smoother and easier to get into than an actual 1980s game.) The graphics and sound are another area that, judging by other comments, has put some people off - this is def. a gameplay over presentation experience. But the gameplay is mostly solid. You enter a map, and can direct your units in real-time, taking over...err "liberating" villages and clashing with enemies. Like Ogre Battle, the actual battles play out automatically, and you mainly optimise your squad layout, classes and gear. However there are some further customisation options which br…1 found this helpful
I was seeking a Ogre Battle-like game. I found me one. And a GOOD one to say the least. I've only found 2 downsides to this game which are: Classes are generic af, their visuals, i mean. Not a problem per se, but it just looks weird. And the infinite enemy reinforcement system, which you can fine-tune a liiiiiitle bit in your game save's preferences. Overall I'm having so much fun remembering the good ol' OB64 times. Thank you for that nostalgia feeling, devs. :)
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