

Feudalism
Imagimotion · 2016 · Strategy, 4X, Medieval
PC
Mostly Negative26% · 23 📈 Making a comeback 37%
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About Feudalism

Conquer Europe, become an Emperor.
Build your family’s dynasty through seven centuries, from 800 A.D. to 1492 A.D., up until the inevitable collapse of the feudal system.

Feudalism is a turn-based strategy game with a focus on traditional gameplay with your management and strategy skills being pivotal to your success!
Your success is measured by your ability to envelop and strengthen your family's influence across Europe; using trade, colonization, conquest and some tactical assassinations. Arranged marriages can be used as a strategic way of influencing other realms. It is possible to effect greater change with a single marriage than would be possible with an army of your strongest warriors.
The world is a dangerous place. Nature may be your greatest adversary. When the heavens erupt with thunder and lightning, you must take steps to ensure your crops aren’t forfeit. Cut down and burn the surrounding woodland to keep the population warm and their meals hot.

As the population grows, it will be imperative to expand their knowledge. Only by being at the forefront of new sciences and technologies, will you be able to defend yourself against greater enemies. Increased knowledge provides the benefit of increasing production efficiency. However, knowledge and skepticism can lead to questions, and questions can lead to rebellion!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Abandoned game, the idea is good but without any further development it cannot be played.2 found this helpful
Purchasing this game taught me a valuable lesson. You can't refund Steam games two weeks after purchase even if you have played less than two hours.1 found this helpful
Feudalism, developed by Imagimotion and IV Productions and published by IV Productions, is an ambitious turn-based strategy game that attempts to capture the sweeping scope of medieval history in a single experience. Set between 800 AD and 1492, it invites players to take control of a royal dynasty and guide it through centuries of social, political, and technological change. It’s a game that aspires to blend grand strategy with personal narrative, placing equal emphasis on family legacy, diplomacy, and the survival of one’s realm. The concept is bold—combining generational management with the slow burn of empire-building—but the execution reveals a game that struggles to match its ambition with consistent depth or polish. At its foundation, Feudalism tasks the player with maintaining and expanding a medieval dynasty through time. You are not just a ruler, but the caretaker of an evolving lineage. The game allows you to manage resources, conduct diplomacy, build armies, forge alliances through marriage, and adapt to the changing conditions of medieval Europe. Events such as famine, plague, and natural disasters are woven into the experience, creating an unpredictable world where t…1 found this helpful
wtf you need to do trash f game1 found this helpful
Not intuitive, ugly...and not much to it. Much better games out there that do this a LOT better for a comparable price.
This is a medieval 4X/grand strategy game where you manage a kingdom, in a similar theme to Crusader Kings, but with confused mechanics that revolve around tiles of land, tech trees, and a bunch of confusing dialogues. This is really a buggy, horrible, abandoned mess. It seems like they started making the game without understanding what the final product should be like, then gave up halfway through anyway. Very little testing seems to be done. The game crashes. Fullscreen mode doesn't work due to overscan/DPI issues, easy to fix if you bother testing. The game assets are very low resolution so they look blurry on a contemporary PC, despite this being released in 2016. Nothing wrong with the concept of a medieval 4X, but if that's what you want to play, this isn't it. Try Crusader Kings or Medieval Total War, you'll have a much better experience.
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