

Flannel Amethyst
Valkeala Software · 2021 · Adventure, 3D Fighter, Platformer, 3D Platformer, Hidden Object
PC
Mixed65% · 20
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Screenshots
About Flannel Amethyst
STORY:
Join Franka in Flannel Amethyst; a 3D platformer game featuring ten different levels and 2 different chasing enemies.
Explore 10 different levels with varying missions such as collecting all gems or killing all enemies.
Double jump and airdash your way through various levels and use your burst to reach greater heights. Finish missions to collect Steam achievements.
FEATURES:
- 10 different levels
- Varying objectives; platforming, fighting, or collecting gems
- 2 different enemies. Kill them with club
- Double Jumping and Airdashing
- A Roll with invulnerability
- A Burst mechanic that restores your Airdash and Double Jump
- Gems that fill the Action Gauge
- Steam achievements
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Firstly this is my first negative review. THE BAD: This game was very close to being good, however it falls short due to it lacking a lot of polishing. I spent the first 10 minutes wondering why the game was so hard, then after looking up some videos on the game, I realized that there is entire recharge mechanic that I was missing which would make the entire game a lot easier. Now after understanding this mechanic, the game becomes a lot easier, but it does bug me that this mechanic isn't explained or mentioned in any way inside the game. The game also has levels that contain "combat". Now I find that the combat in all of the levels, consist of hitting each enemy once until they are all dead. That is it. There is no other enemy, or mechanic that makes combat any interesting. Even though this is the case, the game still has three levels where the main goal is too kill all the enemies. Each one of these combat levels is bland and repetitive. Lastly I feel that the game is too short, and while I do get that it is a $2 game, I find other games that are $2 and even some of the free ones to have a bit more. THE GOOD: Assuming you already understand how to use the recharge mechanic men…7 found this helpful
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b]Flannel Amethyst is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. In this case the asset flip is a very nasty scam attempt with fake reviews. Most of the content is stolen from the [url=https://assetstore.unity.com/packages/3d/environments/urban/polygon-city-low-poly-3d-art-by-synty-95214]Low Poly City 3D[/url] asset pack from Synty Studios. Tero loves to steal their work and claim it as his own. Tero Lunkka/Valkeala software have shown a repeat pat…4 found this helpful
cute but trash, if you don't mind to lose $1.39 you can try it out3 found this helpful
I was genuinely surprised at how much fun this game was to play. It enticed me to complete all ten levels in one sitting, which only took about an hour.
This parkour platformer offers a challenging experience for players who enjoy precision-based gameplay, but it may not be for everyone. While the trailer suggests a traditional platforming adventure, the majority of the levels focus on punishingly difficult trick jumps and pixel-perfect maneuvers on floating platforms, which can be frustrating for casual players. The lack of variety in enemies—only two types—and no safe-frames between hits add to the difficulty spike, making it feel more unforgiving than rewarding at times. Additionally, the absence of a tutorial and basic settings, such as the ability to adjust volume or mute the music, detracts from the overall polish of the game. Despite its flaws, those who thrive on precision challenges may still find it engaging, especially given its low price point. However, casual players or those looking for a more structured platforming experience may want to look elsewhere.
I'm not sure what I expected
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