

Jumpbound
Another Round Entertainment · September 24, 2025 · 3D Platformer, Precision Platformer, Atmospheric, Sci-fi, Mystery
Buy Jumpbound from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Jumpbound — official stores
Jumpbound price by region
Jumpbound costs $2.84 in Georgia (USD), £4.09 in the United Kingdom, €4.84 in Europe (EUR), $4.99 in the United States, CA$6.24 in Canada, A$7.07 in Australia, NZ$7.99 in New Zealand, R$16.99 in Brazil and zł22.74 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.84 −50% | $2.84 | — | 1 | |
| £4.09 −50% | £4.09 | — | 1 | |
| €4.84 −50% | €4.84 | — | 1 | |
| $4.99 −50% | $4.99 | — | 1 | |
| CA$6.24 −50% | CA$6.24 | — | 1 | |
| A$7.07 −50% | A$7.07 | — | 1 | |
| NZ$7.99 −50% | NZ$7.99 | — | 1 | |
| R$16.99 −50% | R$16.99 | — | 1 | |
| zł22.74 −24% | zł22.74 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Jumpbound
KEY FEATURES
- Challenging vertical platforming: Master the responsive controls, precise platforming, and mid-air movement to navigate tricky jumping sequences and leaps of faith.
- Unlock new abilities: Progress unlocks more jumps and dashes, allowing you to solve even crazier jumps.
- Atmospheric world: Explore the remnants of an ancient civilization through breathtaking visuals, relaxing sound design, and progressing mood and atmosphere.
- Hidden secrets: 24+ collectibles and easter eggs hidden so well even the developers can't find them. Secret paths to cut those valuable seconds out of your speedrun time.
- Adjustable difficulty: Choose from the difficulty modes based on your liking. Play with checkpoints or no checkpoints for achievements.
- Various achievements: Play through the game many times with different twists to reach for the achievements.
Jumpbound — game info
- Platforms
- Windows
- Steam Deck
- Unsupported
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the polished graphics, responsive controls, and engaging level design that feels rewarding once you master the mechanics, with good difficulty scaling and checkpoint placement on normal modes. However, multiple players consistently complain about the lack of an instant reset button, forcing lengthy fall animations and loading screens after mistakes that significantly interrupt the gameplay flow and pace. Some also note the game is relatively short and mention minor issues like unclear navigation and momentum mechanics that sometimes feel unintuitive.
Actually a pretty good 3d platformer. A very short game though. If you like games like this you'll like this one. Not worth $13 in my opinion but if you catch it on a sale give it a go. Pros: Challenge is balanced well. Easily speedrunable. Most of the time the next jump is easy to see. The little story you get snippets of when you fall is interesting but not super deep. Cons: Collectables are a nightmare to find often requiring backtracking after making it to the end of the game to have the abilities to make the jumps. There are also several places where it is easy to jump to places/areas you aren't meant to which trivializes entire sections. Not a terrible game but not a must play.1 found this helpful
Hey Crimson when are we getting a BRUTAL Jumpbound | No Hit, 10 Levels Lower, Frail | Speedrun ?1 found this helpful
fun but be warned i finished the middle difficulty in 47 mins completely blind, prob wait for a sale on this one :D1 found this helpful
I loved this platformer but man did it also frustrate the heck out of me. The graphics are beautiful minimalistic but charming. Movement feels very smooth and precise enough once you get used to it. I had some trouble initially getting used to the momentum and slowing down is more difficult once already in the air. FoV is an issue in a lot of the level design because if you over or under shoot a platform when jumping you might not see where you will land until it is too late. This is especially true if playing on a controller so I gave up with that and switched to keyboard/mouse which was infinitely better since I can turn the camera mid jump with the mouse. Level design is frankly amazing. Intricate and varied, it was always fun. Many jumps are comfortable and leave you with one extra jump or so in case you need it, but some (especially the later ones) demand you execute them all correctly. So the game turns into a puzzle almost. What combination of dashes/jumps are necessary in what sequence to get through this next section, which feels great. Audio is mostly ambiental and gets a passing grade from me. Nothing special. Now the frustrating parts. First of all, for all the prai…
Polished. Graphics are pretty, controls generally responsive, level design quite good for the most part. Is actually kind of fun to play when you've got the hang of a section and can soar balletically around. So why the negative review, then? Simple. Fundamental, really. Ain't no reset. Make a mistake and you'll sit through a fall animation of pointless length followed by a loading screen before you get to try again. Total elapsed time from the moment you realize you've missed a jump to the moment when the game returns control to you is about 16 seconds. Although you can shorten this time to about 10 seconds if, after the game's finished reloading, you hold space to 'skip'. Wait. Skip? The hell are we even skipping, the level's loaded, right? Let's go already. What we're skipping, of course, is the opportunity to ponder a piece of monologue from a character we never see and don't care about. Someone in Devtown thought there's untapped narrative potential here, so the load screen tries to draw us into the Saga of Some Guy Who Had to Climb A Tower with scintillating observations along the lines of "I can't give up now"...which... Look man, you don't have to provide us …
i wish there was a reset butten so you didn't have to fall every time you mess up and i also wish there were something to show where to go. The graphics where great and the music. i didn't like how almost every time you jump you go forward even when you don't press the W key.
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