

Get Out
Terror Works · 2024 · Strategy, Puzzle, Hidden Object, Time Management, 3D
PC
2 user reviews0% · 2
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About Get Out
Get Out is a 1-4 player online co-op psychological horror. Complete tasks and puzzles to banish the entities that have you and your team trapped, and make sure to get out, before they get you.






DO YOU HAVE WHAT IT TAKES?
- Online Co-Op
Play with up to 4 friends and you all must work together to unlock the clues and complete the puzzles.
- Replayability
In Get Out, each playthrough is different, with random spawns ensuring you have a different experience every time.
- Interesting Puzzles
Each puzzle flows perfectly into the next one, using not only written clues but also the environment to your advantage.

- Player Progression
Completing tasks/puzzles earns you XP, which can be put towards unlocking perks and cosmetics.
- Increasing Difficulty
As you progress through the game, the entities get more and more aggressive, increasing not only their speed but also their capabilities.
- Proximity Chat
As you progress through the game, the entities get more and more aggressive, increasing not only their speed but also their capabilities.
- Defeating The Entities
Not only is your goal to escape, but you will also be able to eradicate the entities that possess wherever you get trapped.
- Immersive Gameplay
Get Out is powered by Unreal Engine 5 ensuring the highest quality graphics for the most immersive horror experience possible.

- Modding Support
The first update we plan on adding to Get Out we hope to include modding support, as we believe this is a key feature to not only involving the community, but keeping the game alive.
- VR Support
After we've included modding, we plan to shift our focus towards VR support for all VR headsets, as we know this will bring another level of immersion to Get Out.
- Maps, Modes, Unlockables
In future updates, you can also expect to see many more locations being released, all with their own unique puzzles and styles, along with different game modes to keep Get Out feeling fresh and new.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] This game is an asset-flip. Our experience: • At the start of the game, everyone chooses a character. It doesn't matter which character you choose, because everyone ends up as the same character anyways. • The game itself has no UI. None. There is no indication when things are interactable; no mention of what your current goal is; no health or stamina bars. Nothing. • One of my friends said "oh god, is this another one of those ♥♥♥♥♥♥ asset flips where you need to collect 8 things?" Immediately after that, we found a note telling us we need to collect 8 things. • When the enemy catches you, there is no death animation or any indication that you're actually dead. You just drop your flashlight and, that's it, your friends can no longer see you. • Except that... if the enemy catches you again while you're dead, then a death animation plays, and everything turns grayscale. So I guess you can die while dead? • While you're dead, the enemy still chases you (lol?). You can also still block its movement. We used this to t…6 found this helpful
For a first game from a solo developer, this is a promising start to a development career. While there are areas that need improvement, the potential is evident. -cannot start the game from Steam; .exe is broken and must be started within game files -Sensitivity is set to max from the get-go, and the fov is fisheye, which needs to be adjusted within the first few seconds of the game. Maps seem to be common assets from the free library, as they can be found in other games with just a few added items and halls. -The game would greatly benefit from a user interface that guides the player on what to do or find next. For instance, after reading the notes, it should update as an objective, making it easier for the player to progress. -Suttle outlines to items of importance should be added. The whispers help, but it's extremely hard to grab the items unless you spam the pickup button. -the ghost/monster/entity tracks through floors, so it will chase you while in the school, being above or below you. the tracking needs to be fixed -the medium map for the school is unnecessarily large and very linear in design, It is hard to find what you need with no outlines/sounds on the items, and I…2 found this helpful
First off good start to making video games keep up the good work but there are a good bit of issues. 1. Used maps from other games 2. When you get seen by the ghost it stays agroed on you no matter how far you go 3. When you die and are using the bottles it doesn't seem to distract the ghost or even stun 4. The game can't be started from steam you have to start it through the file That's just from the 47 minutes I've played it but like I said this probably is your first game maybe through a good bit of updates it'll be good because it gave me a slenderman kind feel. Keep up the good work and I hope to see more games from you.1 found this helpful
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