Going Loco

Going Loco

David Addis · April 18, 2025 · Casual, Strategy, Simulation, Puzzle, City Builder

Buy Going Loco from Steam at $9.99 — the cheapest of 1 store we compare.

PC
3 user reviews100% · 3
Best price
$9.99
lowest tracked $0.99
Steam Buy at Steam

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Where to buy Going Loco — official stores

Steam
Steam
Standard Edition · Steam
$9.99
Buy

Going Loco price by region

Going Loco costs £8.50 in the United Kingdom, €9.75 in Europe (EUR), $9.99 in the United States, $9.99 in Georgia (USD), CA$12.99 in Canada, A$14.50 in Australia, NZ$14.75 in New Zealand, R$32.99 in Brazil and zł45.99 in Poland right now.

Cheapest Going Loco offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £8.50 £8.50 — 1
Europe (EUR) €9.75 €9.75 — 1
United Statesyour region $9.99 $9.99 — 1
Georgia (USD) $9.99 $9.99 — 1
Canada CA$12.99 CA$12.99 — 1
Australia A$14.50 A$14.50 — 1
New Zealand NZ$14.75 NZ$14.75 — 1
Brazil R$32.99 R$32.99 — 1
Poland zł45.99 zł45.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Going Loco

Armed with spare bits of road, railway, and anything else to hand, take on the role of a city planner as you repair the routes for vehicles on your charming, low-poly city map.Your targets will travel at different speeds, and they may travel on custom routes, so you will need to get creative and build around their various requirements. You may need to block access one way in order to free up another, or send cars in a loop to let a bullet train pass through.This charming puzzle game should be easy to learn, but hard to master in order to attain all the 3-star scores. Can you perfect every level?

Going Loco — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate the creative potential of the game's builder mode and find the puzzle design satisfying for its price, though the experience feels somewhat limited in scope. Common complaints center on restrictive movement options—players want free locomotion instead of teleportation nodes and the ability to resize levels, features that many similar games implement effectively. The game delivers a decent puzzle experience for those interested in transportation management, but lacks the polish and community engagement that would elevate it beyond a niche title.

Recommended Jun 1, 2025
It's okay for what it is. My biggest complaint is that you should be able to move around the playing area (instead of just the few nodal teleportation spots) and also re-size the level. A lot of devs, with this type of game-style, have it where you press grab to move around and then press grab on both controllers to re-size and alternate to turn around. That would let you leave the joystick controls for moving the pieces and turning them or for the quick selection of them. I do like that it has a creator mode, that's pretty cool. Unfortunately, not a lot of people have shared their creations. Honestly, I bought this game because it had zero reviews, but it's not really the type of game I'd normally go for. [b]Rate ?/10. It's okay for the asking price I think.[/b]
10 found this helpful
Recommended Jun 9, 2026
Going Loco is a virtual reality puzzle and transportation management game developed and published by David Addis that transforms the challenge of organizing traffic networks into an entertaining and surprisingly strategic experience. Instead of focusing on large-scale city construction or economic simulation, the game narrows its attention to solving transportation problems through careful planning and route design. This focused approach allows it to deliver a series of satisfying puzzles that gradually increase in complexity while remaining accessible to newcomers. The premise is simple but effective. Players are placed in charge of repairing and reorganizing transportation systems that have become inefficient or incomplete. Roads, railway lines, and other routes must be connected and adjusted to ensure vehicles reach their destinations safely and efficiently. What initially appears to be a straightforward task quickly evolves into a deeper strategic challenge as traffic patterns become more complicated and new transportation systems are introduced. One of the game's greatest strengths is its emphasis on route manipulation. Players are not merely observing traffic flow; they act…

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