

Cities in Motion 2
Colossal Order · 2013 · Simulation, Strategy, Transportation, Management, City Builder
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Screenshots
About Cities in Motion 2
Build and manage intricate transportation networks to shape how cities grow and evolve, from affordable bus routes that attract middle-class residents to luxurious ferry services for high-end districts. Play solo or with friends in cooperative or competitive multiplayer modes, using buses, trams, ferries and specialized lanes to tackle rush hour demands and watch your infrastructure decisions transform the urban landscape.
Building the transportation network will directly affect how the city grows. Affordable transportation brings middle class housing and work places, while more expensive and exotic choices bring high end businesses. Take advantage of many different types of vehicles including buses, trams, ferries and more.
Build alone or play cooperatively with a friend. Use the newly implemented bus lanes to build efficient traffic free roadways. Tackle rush hour by managing transportation timetables and meeting the needs of the citizens.
Key Features
- Dynamic cities
- Player’s choices effect city growth
- Day and night cycle
- Manage the timetables
- Multiplayer with both co-operative and competitive modes
- Campaign and sandbox modes
DLC & expansions
🎁 Complete the collection
Base game + 12 of 12 DLC at today's best prices.
-16%Cities in Motion 2: Lofty Landmarks
-16%Cities in Motion 2: Back to the Past
-16%Cities in Motion 2: Olden Times
-16%Cities in Motion 2: Trekking Trolleys
-16%Cities in Motion 2: Bus Mania
-16%Cities in Motion 2: European Vehicle Pack
-16%Cities in Motion 2: Metro Madness
-16%Cities in Motion 2: Players Choice Vehicle Pack
-16%Cities in Motion 2: Soundtrack
-16%Cities in Motion 2: Wending Waterbuses
-15%Cities in Motion 2: Marvellous Monorails
-15%Cities in Motion 2: European Cities
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I got bored and started bulldozing buildings and roads. Personally isn't for me.10 found this helpful
This game makes you question “Why is my entire city stuck behind ONE bus?!” So you boot up Cities in Motion 2 thinking you’re gonna casually draw some cute lines and boom—perfect transport empire. Nope. This game grabs your hand, slaps it, and goes: “Place. Every. Single. Stop. Individually. You lazy gremlin.” You don’t build a network here—you babysit it like it owes you money. Every stop, every line, every tweak… micromanagement level: corporate middle manager with trust issues. You want a chill city builder? Go play Cities: Skylines and vibe. You want something that makes you question your life choices while staring at a traffic jam you personally created? Welcome home. Because when this game hits… oh it hits HARD. Watching your perfectly timed tram glide through a clean route like it’s the main character? Chef’s kiss. Absolute dopamine. But getting there? You’re gonna build your first bus route and watch it turn into a metal snake of suffering, stuck behind 3 cars, 2 bad decisions, and your own optimism. And don’t even get me started on the “learning curve.” This isn’t a curve. This is a vertical slap to the face. Pricing? Weird. Zones? Confusing. Stops? Fiddly as hell. You…4 found this helpful
THE CITIES ARE IN MOTION... AGAIN!1 found this helpful
hh
Recommended... but with caution. It won't run fullscreen on anything but the number 1 monitor, and doesn't handle borderless well, so you'll end up windowed if you have multiple. Many core mechanics aren't intutive (and not the same as most modern games of simlar style), and tutorials only cover the most basic "how to move the camera, make your first lines, ok done". Its missing the slow introduction to advanced systems in the first few story missions, things like what the colors of pricing mean, why you'd choose one or the other, when to use a train vs a bus, how fare evasion works, what causes the city to grow ect basically all need a lot of hours trial and error, or to find a wiki online. In this manner note the attached game manual, read it before firing up the game, its dry as sawdust but in this rare case it is needed. And many of these mechanics aren't even needed, why do I need to move the actual price every day because the economy changed? Just let me choose a realitive offset that floats with market (ie +10cents or -20cents, instead of exactly $1.30). Same for staff pay, its cool on paper you have the granularity, but its basically a time waste to constantly adjust…
I really loved the AI, I loved how it can transfer between nearby bus stops instead of acting like there's no nearby connection just because all buses are not stopping at the same stop. The road building system is a bit finnicky but it's great once you get how it works. I recommend this game if you like planning public transport.
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