

GTTOD
Andrew Smith · 2017 · FPS, Parkour, Action, Shooter, Fast-Paced
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About GTTOD
Get To The Orange Door is a fast-paced FPS roguelike that blends fluid, modern movement mechanics with chaotic '90s-style gunplay as you fight through procedurally-shifting environments toward The Summit. Permanently unlock abilities and gear between runs to grow stronger while battling hordes of the World Sentinel across an ever-changing, unforgiving world.
Below is the unedited store page for 'Get To The Orange Door':GTTOD is a fast paced FPS rogue-like with a heavy focus on fluidity of movement and high octane combat. Casting its net of inspirations wide, GTTOD captures both the feel of modern day movement shooters as well as the chaotic intensity of the best FPS games in the '90s.
EXTINGUISH THE HORDES OF THE SUMMIT
As one of the power-armor clad survivors in The Shatter, you'll be using your advanced mobility and a myriad of reclaimed firearms and equipment to outmaneuver and outgun the armies of a planet-destroying threat; The World Sentinel.WIELD THE BLESSINGS OF THE WORLD
You are not alone. As a child of Earth, you are able to inherit the abilities bestowed upon you by The Spirit Of The World, and use them to destroy those that threaten her safety.UNLEASH YOUR INNER POTENTIAL
Permanently improve your skills and abilities, allowing you to endure the unending trials of The Shatter. Lengthen your treks into the unforgiving world, and reap the rewards of your conquest.RISE
Explore, loot, and gear up for your ascension towards the upmost peak of The Shatter; "The Summit".REPEAT
Death is not the end. Each new run of GTTOD shifts destinations and routes on your journey to The Summit. No playthrough is ever the same.If you'd like to keep up with the game, feel free to join the Discord and chat with me!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
After a bit of time I can firmly say, the developer needs to stop sitting on youtube and update this game already... Don't get me wrong, I ♥♥♥♥♥♥♥ LOVE it! And I want to put yes. The rapid motion, the gunplay is top tier, and it's a roguelike so the replay loop is there. But my cons outweigh the pros so... here's hope that someone actually updates this game (tehe): - Accessibility features being limited only to mouse and keyboard are a drag, and the amount of binds for certain things that are only used once feel like a waste, for example, inspecting weapons could've been an idle animation rather than a bind in my opinion. - Shard gain is genuinely ♥♥♥♥♥♥♥, I don't understand why enemies and lootables only give 6 or 9 shards a tick when damn near EVERY chest ranges from 500-4000 shards (why so expensive? especially at the start of a run) and it makes the runs abysmally longer than they should be, like it's forcing me to sift through every crevice of the map just so I can afford a new gun unless I'm lucky and an enemy dies with an actual bag on them, and the rng on that is preeetty low - Enemy hit detection is so generous, it feels like the game is playing against you, th…1 found this helpful
gand
Clunk, not smooth what so ever, too slow....and it's not Ultrakill
promising game with really good gameplay loop, balancing is here and there and i expect the game to be a bittt better in that regard upon full release, a bit of jank here and there but nothing too annoying, definitely worth the price on sale
very cool
just get to the orange door.
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