

Halfway Home
Makeshift Monocle · 2018 · Indie, Casual, Simulation, Visual Novel, Free to Play
PC
Mixed67% · 15
This game is free to play. Get it on Steam →
Screenshots
About Halfway Home

"At Sunflower House, our mission is to provide a friendly and peaceful environment to nurture growth. We understand that the road to readjustment and recovery is long and challenging. That’s why we believe in empowering our residents to focus on self-improvement and why our Promise is to take care of everything else."
- Sunflower House Brochure
Halfway Home is a stat-management visual novel game created by students at DigiPen Institute of Technology. It’s your last week at Sunflower House, a halfway house for young adults living with mental disorders, but you’ve still got time to make some new friends! As the house’s most reclusive resident, get to know the other residents, manage your time between different rooms, and improve your social skills. There’s plenty to do at Sunflower House, but when the week is up will you be ready?

- A dynamic, discoverable nonlinear narrative
- A rich cast of characters with their own arcs and endings
- Challenging stat-management gameplay
- Original art and music

This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
✦ AI summary
Players appreciate the game's creative design, unique mechanics like skill checks and wellness management, and its emotional, atmospheric approach to storytelling, particularly praising it as an underrated free title. However, the game is significantly hampered by frustrating bugs that can soft-lock players and prevent story progression, along with issues like unskippable scenes, typos, and rough presentation that detract from the experience and have limited its recognition.
A great free game that surpassed my expectations. If you look past the wacky art and the various typos and bugs throughout the game, there is so much here to have fun with. Design-wise, the game is very interesting and I encourage the dev to work on their art and testing of their future games as they are the sole reasons why this game has remained practically unknown. I actually haven't managed to finish the game yet after over 7 hours, but that is due to an unfortunate bug that doesn't allow me to [spoiler] meet Charlotte at her room at 3 pm [/spoiler] . That being said, I'm looking forward to whatever the creators of this game will make next.4 found this helpful
Thought it was a somewhat interesting VN. The issue is I ran into a soft lock bug on day 4(If you visit Timothy in the bedroom twice in a row you become stuck at midnight unable to choose any options) that destroyed my playthrough and a lot of time that I put into it. Which was a big downside considering it's a game about progress... The VN was mainly good for its implementation of the main character's skills, skill checks, and wellness management. The story and characters itself were not very good.3 found this helpful
2 found this helpful
Игра "Halfway Home" предлагает атмосферный геймплей с элементами приключения и головоломок. Простая, но увлекательная механика, сочетающаяся с эмоциональным сюжетом, создает погружение в мир персонажа. Графика минималистична, но стильна, а звуковое сопровождение подчеркивает настроение. Несмотря на краткость, игра оставляет яркое впечатление, однако некоторые моменты могут показаться недоработанными. Рекомендую для любителей спокойного, но содержательного опыта.
I only got unstuck via editing game files.
I didn't exactly plan on taking a week to finish this game, but it felt resonant with the game's concept to get a good long rest between returning for the next week of gameplay. Little did I know I was in for the long haul, but rather than match my in-game time of 6 weeks trying to find the true ending, I may have to give up Dean Takahashi style; I'm simply not built to get out of Groundhog Day type situations and on some level I can live with that. I assume the exit opens from getting all five stars, but after running the week several times without finding the fifth grace, I'm beginning to get far too chafed by random scenes being unskippable. The game is in the Heart genre, which is refreshing among the school library. Even though it may be rough around the edges, it's still impressive how much was made for the game with the given deadline. RenPy can be a double edged sword, where on the one hand, scope is defined by the strengths of the engine to deliver the visual novel format, but at the same time, the Heart genre is already predisposed to a large scope due to the expectations for writing. While I appreciate the respects to Katawa Shojo and I think you've captured a good emo…
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