

HardAF
Hardbox Games · June 5, 2025 · Precision Platformer, Action, Pixel Graphics, Platformer, 2D Platformer
Buy the HardAF key for Steam from Kinguin at $6.10 — the cheapest of 2 stores we compare.
Where to buy HardAF — official stores
Cheapest HardAF keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
HardAF price by region
HardAF costs $4.99 in Georgia (USD), $6.10 in the United States, £6.69 in the United Kingdom, €7.79 in Europe (EUR), CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | $6.10 | 2 | |
| $6.10 −24% | $7.99 | $6.10 | 2 | |
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About HardAF
HardAF is a brutally difficult precision platformer where you uncover hidden levels one deadly mistake at a time, with each death revealing more of the treacherous terrain ahead. Master punishing hand-crafted levels across five chapters, customize your character with unlockable swag, compete on leaderboards, and build your own levels with the included editor to share with others.
The player navigates through a series of increasingly difficult levels filled with hidden obstacles, traps, and hazards, only revealing more of the level with the splatter of every death. Along with the included levels, HardAF comes with a built-in level editor that allows the players to build and share levels.
Game Features
- Brutal, yet familiar side-scrolling action, with a twist.
- Precision based 2D controls. Run, Jump, Dash, and Die your way through each hand-crafted level.
- A massive story mode, featuring over 60 punishing levels spanning 5+ chapters.
- Tough but addictive gameplay!
- Unlockable in game swag to customize your Player.
- Multiplayer mode!
- Build and share your own creations with a built in Level Builder.
- Dash and Die your way way to the top of the Leaderboards!
HardAF — game info
- Platforms
- Windows
- Player modes
- Single-player, Online PvP, Co-op, Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
HardAF is a challenging 2D precision platformer with a unique darkness mechanic where levels gradually reveal themselves through player deaths, creating a learning-based progression system that most players find satisfying despite occasional difficulty spikes. While the core gameplay is praised for being fun and well-controlled (similar to Super Meat Boy), common complaints include frustrating hitbox accuracy issues, tightly packed hazards, performance problems on some systems, and a limited-use unlock system tied to randomized rewards.
Indescribably buns. Too hard to describe. I could only get as far as level five before I learned hitboxes are not so accurate, and hazards can be tightly packed. And all your unlocks have limited uses that you can only get back after spinning wheels or playing slots when you beat a level.2 found this helpful
HardAF, developed by HardBox Games and published by IndieArk, is a brutally challenging 2D precision platformer that pushes players to their limits with its demanding gameplay and clever design. The game’s defining feature is its unique approach to exploration and learning—players start each level shrouded in darkness, with only the area immediately around their character visible. This darkness means that every failure is not just a setback but an opportunity to gradually illuminate the path ahead, transforming death into a valuable learning tool. This mechanic forces players to rely heavily on memory and sharp reflexes as they slowly piece together the layout of each treacherous stage, making progression feel hard-earned and deeply satisfying. The game is structured into six chapters comprising more than sixty meticulously designed levels, each filled with deadly traps, precise jumps, and tricky platforming challenges. The levels escalate in difficulty at a steady, unforgiving pace, ensuring that players must constantly refine their skills to advance. Each chapter culminates in a boss battle that tests not only the player's mastery of the mechanics but also their ability to adapt…2 found this helpful
I really enjoyed the game. The gameplay is similar to Super Meat Boy, but with something new added to the formula. The levels are generally simpler than in that game, but the exploratory aspect makes up for it. The game still has a few bugs, but it’s perfectly playable. The only drawback I noticed is that some levels are very difficult and are placed between much easier ones, which creates sudden difficulty spikes within level sequences. Aside from that, I was very satisfied with the experience and would recommend it to anyone looking for a bit of a challenge. I’d also like to point out that I played the entire game on Steam Deck.1 found this helpful
Very FUN Game! It is silly to play and not very Hard, but not crazy easy!1 found this helpful
I loved the demo of this so I bought the game as I could, but I feel like it lags more and more through each chapter. The graphics aren't that complex so I was fine turning them down, literally to 600x800, and it wasn't like my laptop was heating up, but I just kept clipping through the floor or dashing offscreen, sometimes it wouldn't let me double jump! Anyway, nobody else seems to have my problem, and I'm gonna keep playing, but it does bother me when the deaths don't feel like they're my fault.
This is mostly a very standard and simple 2D platformer. You can jump, double jump, and dash your way past spikes and saws to reach the end of short levels. The controls (once you change the awful default keyboard bindings) feel pretty decent. The main gimmick is that the levels are completely dark, so you cannot see the obstacles you are supposed to avoid. But every time you die, your blood splatters and makes parts of the level visible. When I first heard that concept, I thought it sounded kind of dumb and like it would just turn the game into a trial-and-error simulator. Even after playing it, I still think the idea is a bit dumb, but honestly not nearly as bad as I expected. In a weird way, it actually makes the game feel quite relaxing, because dying makes the level easier. Deaths do not really feel like failure, just part of the process. The levels are also short, and the longer ones even have checkpoints, so you are rarely stuck on one section for too long. The boss stage at the end of each chapter was honestly pretty neat, and it is the second reason this game is not completely forgettable. Although the final boss was really annoying and I never want to fight him again. A…
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