

Heart Lock: A Cozy Intro To Spellcraft
Lunar Penguin Media LLC · August 27, 2021 · Metroidvania, Souls-like, Crafting, Fantasy, RPG
Heart Lock: A Cozy Intro To Spellcraft is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Heart Lock: A Cozy Intro To Spellcraft price
Heart Lock: A Cozy Intro To Spellcraft is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Heart Lock: A Cozy Intro To Spellcraft
BIG UPDATE!!!
Heart Lock has been abandoned in favor of our new project, Angel Droid. This new project is an effort to completely overhaul Mind Lock and Heart Lock's combat system with a better gameplay loop. Click below and check out Angel Droid instead!
https://store.steampowered.com/app/2172150/ANGEL_DROID/
As a bonus, the graphics in Angel Droid received a massive overhaul. We believe graphics do not contribute to "good gameplay," but we acquired new talent that allowed us to significantly improve our graphics in comparison to visuals seen in Heart Lock & Mind Lock.
Don't play Heart Lock, as this game is severely out-of-date, and the Metroidvania-style does not compliment our magic crafting system.
Heart Lock Overview
Heart Lock is a concise, standalone Metroid-like game that introduces players to spellcraft, an experimental system where adventures combine elements into a wide variety of spells. While there are over 20,000 unique spells to craft, there is also plenty of loot and secrets to discover in this mazelike world.
Enter a world inside your own heart. Watch your memories come to life before you, as you come to face life struggles that may seem all too familiar.
Heart Lock is a 2D metroidvania experience that welcomes players to explore strange worlds and craft hundreds of custom spells never seen before. This game wants you to crave exploration, and to craft your way to success.
Features
Core Abilities
From the beginning of the game, players are able to perform a few core abilities: hover, dodge, and shield/deflect. We have created several more core abilities, but these will be unlocked throughout the game.
Spells
Players can craft and cast dozens of unique spells with Gems. Soon we will be adding the "Mod" socket, which allows players to attach special effects to their spells! Over time, we will improve the visuals (such as element color and texture), crafting cost, and power of all spells.
Elemental Barriers
Players will encounter Elemental Barriers that require specific spells to break. In a typical metroidvania, players are required to unlock abilities that enable them to progress. In addition to ability-driven progression, we hope to push that standard by instilling a crafting-driven progression design.
Critters
Little monsters run amuck in this world! You must craft spells powerful enough to defeat them. These critters drop Gems, Dust, and XP. Over time, each critter will be tailored to have their own unique stats, loot drops, and behaviors. Currently their combat stats are slightly imbalanced, and their AI is kinda dumb, but we will be improving this with more player feedback.
Boss
Heart Lock has one unique boss fight. A dark, mysterious manifestation haunts you. Upon defeating this boss, new gameplay modes will be unlocked.
The Pillow Fort
Relaxing as a park bench, and comforting as a campfire. The Pillow Fort gives players the means to become stronger, and customize their stats to be more effective in combat. In addition, the Pillow Fort allows players to listen to music, or even build your own pillow fort!
Loot
All around the world, players will loot various items to help them on their journey. Loot currently includes Gems, Dust, XP, and Charms. Players can equip Charms to increase their stats or movement speed.
World Traversal
As players explore, they will encounter plants that grow beneath their feet. As the game intentionally has no map, Tracking Flora was added to help players keep track of places they've already explored. It's quite pleasing to watch the world come to life around you!
What this game offers
An experience derived from Dark Souls and Super Metroid
Though Heart Lock draws inspiration from their mechanics, Heart Lock provides a lighthearted & whimsical atmosphere. We hope to offer joy in using Heart Lock's character abilities and tools.
Alternative gameplay intensities
Heart Lock is designed to be a relaxing experience, however players can unlock alternate gameplay modes to face new challenges.
An engaging spell crafting system
This is the core mechanic of Heart Lock that sets it apart from other similar games. This mechanic is so important that we have intentionally left out physical weapons. Your spells are your weapon, and you should have plenty of them to experiment with throughout your journey.
Heart Lock: A Cozy Intro To Spellcraft — game info
- Platforms
- Windows, macOS
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h1]Before I played Heart Lock, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]1 found this helpful
"Heart Lock: A Cozy Intro To Spellcraft" is one of literally thousands of retro 2D platformers infesting Steam and lowering the average quality of all video games everywhere... and I'm not kidding. Searching for "platformers" on the Steam store page yields over 17,000 results! Is this one of the best of those? Absolutely not. This is possibly one of the worst attempts to make a Metroidvania ever. From some of the worst graphics on Steam (and I've seen a lot of bad stuff) to the clunkiest control system, worst hitboxes, all the way up to the bad conceptualisation from Day #0, there's nothing enjoyable or of value here for gamers. I mean... at least it's not a pixelcrap asset flip? Sadly, genuine intention alone isn't enough. It has to be backed up by at least a little competency in the technical delivery... this has none. Seriously, nobody asked for (or played) a platformer where you have to avoid staple removers that are larger than coffee mugs. Like... we've all seen these objects, we know how big they are, right? I guess not everyone has. Speaking of genuine intentions... it seems the developer acted in a little bad faith because they abandoned this to work on a re-ha…
Feels like it is a base for a game to be built on top of i did not play for long but i have no idea what the game wants me to do i found the mechanicts to be reasonbly well implemented but needs a lot of work but in a few years could be a master work
This is legit one of the best metroidvania games i've played not only is the soundtrack amazing but the game has a great difficulty
very confusing with bad controls.
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