

Hellish Quart
Kubold · 2021 · 3D Fighter, Swordplay, Martial Arts, Historical, PvP
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About Hellish Quart
Engage in physics-based sword duels across four attack angles using motion-captured fencing techniques, where timing and positioning matter as much as reflexes. Local multiplayer showdowns and single-player story mode set in 17th century Poland offer cinematic battles against iconic historical warriors, with optional VR support and a training mode to master authentic swordplay.
- physical sword fighting using Active Ragdolls
- cinematic story
- online leaderboards
- realistic historical fencing techniques
- optional VR mode
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a very promising game, especially for people who are interested in a much more realistic historic fencing experience when compared to nearly all other sword combat games on the market! No fancy backflips, magic, inhuman strength, or infinite stamina that allows the protagonist to slay hundreds of incapable nameless goons here. This is a much more tactical, realistic, fighting game which is a breath of fresh air to all the "Assassin's Creed" and "Prince of Persia, Sands of Time" type games out there. The motions are motion captured from actual fencing students attempting to replicate real Victorian Era combat. Historical European Martial Arts practitioners are going to love this game! However, this game has been stuck in an alpha stage for a very long time now. I think the developers would greatly benefit from a larger team to help bring this game to completion, or, at least, a beta pre-release stage. As it stands right now, the critical physics system is very buggy, the campaign is too short, and the characters are woefully unbalanced. It's difficult for me to recommend this game to my friends at this time, because many gamers would find the bugs and imbalances too frustra…1 found this helpful
Game has potential, but there's a huge learning curve. It also seems like there's inconsistency in the way characters react to hits. Not usually my type of game, and still isn't. But some people will enjoy it. Also, Samuel in Arcade/story is a menace in the worst ways. Seems like he's one of the few characters that have armor, leading to several rage inducing headaches. Great if you have friends to play with, leads to some funny moments.
I purchased this game expecting it to support native VR gameplay. However, it only runs in desktop/ theator mode inside the VR headset and requires a mouse and keyboard to play. This is not the VR experience I expected.
Just played for the first time - love it. Can't wait to see the final product. I think "physics based" may be a little stretch, as I was able to use pretty normal fighting game tactics to beat the AI. This is the type of indy game I can get behind. No paywall, just very very polished core gameplay. It's pretty relaxing to focus on defense and make a clean riposte. I turned off the music and it was like I was actually sword fighting someone in a field. Pretty wild immersion in that way. The drunk priest is also awesome.
Soul Calibur if it was made by Henryk Sienkiewicz.
yes.
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