

Help
Volens Nolens Games · 2016 · Action, Adventure, Horror, Indie, Strategy
PC
Mixed57% · 244
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Screenshots
About Help
✦ AI summary
You descend into an abandoned bunker to rescue your missing daughter, armed only with a dying flashlight and a radio as you uncover dark secrets and evade unseen horrors. Manage your limited lamp battery, solve radio-based puzzles, and piece together the bunker's terrifying history through scattered notes to survive and find her.
Your daughter was gone at a research of the abandoned bunker. Having gone to find her, you meet the horrors living in these walls, solve puzzles, discover what has happened in this place and to find the daughter. Everything that you have, is a lamp which charge constantly decreases also the radio.
Features
- Support a lamp charge by means of batteries
- Use the radio for the solution of puzzles and to discover location of enemies
- Read notes to learn about what has happened
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A bland walking simulator pretending to be horror through darkness and loud noises. In reality, it’s just a boring stroll through monotonous gray bunker corridors. It starts with a dull menu that doesn’t even have basic settings. Then you get a short note—that’s basically the entire “story.” After that, it’s endless wandering through narrow, gut-like hallways searching for key items (keys, batteries, password notes, etc.). Finding them is harder than it should be because of terrible level design—everything blends together into one flat texture. There’s almost no real interaction. The puzzles are extremely simple (like pulling four levers in a certain order—basic stuff, even compared to classics like Tomb Raider). Since you’re in a bunker, you’d expect darkness. You’re even given a headlamp and a radio that’s supposed to warn you about enemies (hello Silent Hill). But the corridors are mostly lit, so you barely need the flashlight—and even with a “dead” battery, it still works well enough. The radio is useless too, because the monsters wandering around are dumb. If one spots you, you can just run away—there’s no stamina limit. Or hide in a locker, close the door, and the creature wi…3 found this helpful
For God's Sake
wow jumpscare haha
Help is an indie psychological horror experience developed and published by Volens Nolens Games that centers on isolation, resource management, and environmental tension rather than overt action. Set within the cold, decaying corridors of an abandoned research bunker, the game places players in the role of a desperate parent searching for a missing daughter. Its premise is emotionally direct and intimate, grounding the horror not in grand supernatural spectacle but in the fear of loss and the dread of navigating an unfamiliar, hostile environment alone. From the moment the game begins, atmosphere becomes its primary tool. The bunker is dimly lit, industrial, and oppressive, with tight hallways and sparse visual cues guiding the player forward. A handheld lamp serves as both lifeline and burden; its battery drains steadily, forcing constant vigilance in scavenging for replacements. Darkness is not merely aesthetic—it represents vulnerability. Venturing too far without adequate light amplifies the tension, as threats may be lurking just outside the player’s field of vision. The limited illumination creates a sense of claustrophobia that permeates every step of exploration. Gameplay…
Kart düşürmelik
Not good!
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