

HereAfter
Brown Studios · 2017 · Free to Play, Adventure, Action, Indie, Early Access
Screenshots
About HereAfter
Story Summary and Game-play Synopsis
- Deep in an old forgotten laboratory, a failed experiment reboots from its sleep. With no memories, it now must explore the many different areas of the extensive complex to hopefully find some answers concerning its origins and the disappearance of its creator.
- With the help of MUSE, an intelligent AI created by and also abandoned by the same creator to monitor and manage various extensive experiments, the player will explore diverse environments filled with a myriad of unique enemies in the forms of other failed experiments which have been left to roam the abandoned facility as they please creating all kinds of havoc and especially making problems for the poor AI, MUSE, who wants nothing more than a well-organized system of experimental inventiveness.
- Make use of the Data File system to slowly uncover the larger story as you find various Data Files around the facility and bring them back to MUSE for decoding.
- Interact with a host of intelligent characters, both friends and foes, to make your way through the long abandoned complex on your search for answers!
- Equip a multitude of diverse weapons and armors found throughout the complex to arm yourself against the hoard of unruly experiments. Using a combination of both melee as well as ranged weapons to customize your play-style!
- Solve puzzles and traverse challenging environments on your journey to discover the truth of your origins and the reason behind your creator's disappearance!
- Take advantage of a generous save terminals system as you make your way deeper into the dangerous laboratory, it's no fun to fight through the same areas again and again upon defeat, or skip them all and attempt to beat the game with a single life! If you think you're skilled enough to do so!
- Play around with a rocket boots jump boost system that actually takes some skill to fully master! Players who can master the timing of this physics propelled force will find it easier to traverse the levels of the game than those who don't!
- Take advantage of the odd currency system involving metal, medals, which has somehow developed among the more intelligent experiments in the facility to provide some means of payment for goods and services which have sprung up in their creator's absence and buy useful items and upgrades from the shop to help you in your journey.
- And of course....Challenging Boss Fights! Fight a number of challenging bosses, as well as regular enemies which may be considered to be mini-bosses by some, that block your path to the answers you seek!
About the Game's Development and Development Team
- This is the first attempt at making a video game by our 3 person development team of brothers. One person uses the pixel software "Aesprite" to create the sprites and pixel art and also composes the unique music while the second uses "Unity 2D" to bring it all together with the programing. The third offers encouragement, testing, criticisms, manages the store page, keeps track of discussions on the discussions page, and other support when needed.
- As this is our first attempt at making a video game, we are of course very eager to see what the Steam Community thinks about our work and gladly accept any input and constructive criticism as well as any helpful info on how to make our game better!
- The Art Style and Music Style are intended to be reminiscent of older 2D pixel games such as "Castlevania" and "Megaman".
- It has been decided to place the game in Early Access as it may take some time to fully complete it as both developers have many other life obligations such as work and school though both also greatly desire to get the full game finished as soon as possible!
- The demo includes 2 levels. The goal for the finished game is currently 10 levels though more may be added as the development team is always thinking of more content to add to the game!
- The demo is controller compatible, with keyboard also being an option.
- This game is a work of love so try it out and let us know what you think! Helpful suggestions to improve it are always welcome! We are especially interested in any tips and tricks that fellow players may have in the ways of coding the game to make it work better and function more efficiently!
- Players in the community are free to send their thoughts to us via posting in the discussions section of the store community page or by sending a message to our support email which can be found either by going through the Steam support process online or by viewing the discussion post in the discussions section of the store community page which will show it.
- Only Constructive Criticism though please!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
HereAfter receives mixed feedback from players. Supporters praise its atmospheric psychological horror setup, minimalist graphics, puzzle-solving mechanics, and philosophical themes about life and death that encourage thoughtful engagement. Critics, however, complain about the lack of a tutorial despite complex controls, frustrating enemy mechanics that require frequent crouching, and a disconnect between the trailer's presentation and actual gameplay, making the experience feel unnecessarily difficult and inaccessible for newcomers.
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1 found this helpful
Игра "HereAfter" — это атмосферный психологический хоррор с необычной концепцией. В центре сюжета — загадочная смерть главного героя и его попытки разобраться в тайнах параллельной реальности. Графика минималистичная, но эффективно передаёт напряжение, а звуковое сопровождение усиливает тревожную атмосферу. Игра сочетает элементы головоломок и драматических диалогов, заставляя задуматься о смысле жизни и смерти. Увлекательно для любителей загадок и философских отсылок, но требует внимательности к деталям.
[h1] …
I hate this game. It probably might be the worst Steam game I actually played so far. Firstly it does show the controls but doesn't even consider making a tutorial to help you practice even a teeny bit. The trailer shown is much different than what you play here, I also thought of getting the game so I can have 100% on it too. Enemies which even the blue crawlers, being the weakest are annoying as you always have to duck at to shoot and kill it which having another different enemy makes it worse to fight them especially when it's a Flying Bones which is the flying monster with a skull and crouching won't let you move, not even slowly and just lets you only change directions. When almost going to the first boss entrance, the computer Muse actually notifies you the boss is ahead but doesn't let you acknowledge even one bit about the rusted spike, which is used in the first boss and just imagine if the player went ahead without getting the rusted spike. I was also confused and I just had to start over when I die and not a single damage landed on the boss. And of course the save file doesn't even work at all even when I press the actual button to submit, and after I went to the comm…
Eternal early access featuring no tutorial and a challenging control scheme.
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