

Hexcells
Matthew Brown · 2014 · Puzzle, Casual, Indie, Logic, Singleplayer
PC
Overwhelmingly Positive97% · 5,06616playing now
Compare prices in Official Stores
Screenshots
About Hexcells
✦ AI summary
Solve nonogram-style puzzles on hexagonal grids by using logical deduction to reveal hidden patterns. The atmospheric presentation and meditative pace make this a uniquely relaxing take on the logic puzzle genre.
Hexcells is an ambient logic puzzle game for PC, Mac and Linux.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
cool game, kinda like minesweeper, not super hard once you learn the mechanics2 found this helpful
I find interesting tension in the way Hexcells and its sequels handle failure. Failure doesn't blow up your grid like Minesweeper. Instead, failure reveals a little bit of information about the game state and gives you a little penalty marker with very little mechanical weight. In one sense, that's a truly organic way to manage difficulty, with each mistake reducing the challenge level a tiny bit. But experientially, it feels like something delicate has been shattered by each of those hints, that a carefully constructed sequence of drip-fed information has been shuffled up. And the sequencing of each puzzle is so deliberate and clever in the Hexcells series that falling out of sync with the intended solution feels like a real loss, the same way the spoiled ending to a mystery feels like a loss. In that sense, flipping the wrong tile in Hexcells can feel more painful than losing three hours' worth of souls in a FromSoft game.2 found this helpful
Minesweeper² and addictive.
Good game. For the price (74p) I'd recommend it. It's pretty easy and took me just over 2hrs to complete, but good fun. I like the mechanic with adjacent/not-adjacent markers.
very relaxing and short satisfying puzzle game, got it for 80 cents. very worth it
very good
Community reviews
—
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











