

House of the Dying Sun
Marauder Interactive, LLC · 2016 · Action, Simulation, Space, Indie, Space Sim
PC
Very Positive89% · 1,93076Metacritic
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About House of the Dying Sun
✦ AI summary
Command a deadly space interceptor while directing your fleet in this tactical space shooter that blends old-school dogfighting with real-time strategy. Hunt enemies across 14 brutal campaign scenarios, earn powerful upgrades, and experience full VR support for an immersive cockpit view.
- This game supports rebinding controls, but only dual analog gamepads and keyboard & mouse modes are officially supported in desktop mode.
- VR mode requires a DUAL ANALOG GAMEPAD. Mouse control and VR motion controls are NOT supported in VR.
- HOTAS controllers are not officially supported and are at your own risk!
Key Features:
- Classic Space Sim Combat: Fly from the cockpit of the Executor Mk II with gameplay heavily influenced by the titans of yesteryear
- Take Command: Give orders to any vessel in your fleet from a tactical overview, switch to another fighter, or pause time and carefully consider your next move
- Replayable Scenarios: Choose one of four increasingly-brutal difficulties in each of the 14 campaign scenarios.
- Powerful Upgrades: Complete bonus objectives to earn special fleet upgrades such as the Gap Drive or the Kamikaze Chassis. You'll need these to tackle the most difficult scenarios.
- VR & Monitor Support: House of the Dying Sun was carefully designed for both traditional monitors and VR headsets such as the HTC Vive. It also supports 21:9 displays!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
My only complaint about this game is that it ends too soon. This game never got the exposure it deserved and absolutely deserved a sequel. It's best played with a gamepad, not keyboard, and with a VR headset. Some people complain about no VR controller support but frankly I think trying to implement VR controller support would've made the experience worse. The controls are simple and intuitive and trying to map them to VR controllers would've made them a headache. You can hear your forces' radio chatter telling you how the battle is going immersing you into the fight while you give RTS style orders to your fleet before jumping between fighter pilots taking out priority targets or defending your big ships. Something some people have had a hard time accepting is YOU ARE NOT THE GOOD GUYS, YOU ARE FRAGMENTED GUERILLAS. Your mission is to get in, wipe the targets and get out before the big guns show up because the rebels have more and way bigger guns. 10/10 I WANT MORE, GIVE ME MORE EDIT: There are some nitpicks, mainly that there are definitely correct loadouts. There is some gear experimentation you can do but especially once you unlock the CBT Deluxe mode there is lots of gear that …7 found this helpful
it is a solid 8/10 game but very short and can be a tad bit repetitive. You pilot a small fighter against many other spaceships. You gain more ships that you can give orders to but cannot pilot.1 found this helpful
An indie space combat game that has some of the space combat I have ever experienced. From the sound design, to the teammate call outs, to the flight. It was just under 2 hours long, but I have more endings to get and I am definitely going to1 found this helpful
Initial thoughts: This game is really cool, wish I could use my joystick with it, but a controller works well. The game has a lovely intensity to it.1 found this helpful
It's a nice, if short, experience. I suppose it's a pretty good game if you're into arcade flight games and trying to scratch that Ace Combat itch. I wouldn't say it's very hard, but there's certainly better games if you're new to the arcade flight genre.
I suck at shooting
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