

Hunt and Fight
StartImpulse · November 6, 2024 · Action, Action RPG, Hack and Slash, Isometric, Souls-like
Buy the Hunt and Fight key for Steam from Kinguin at $2.23 — the cheapest of 4 stores we compare.
Where to buy Hunt and Fight — official stores
Cheapest Hunt and Fight keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Hunt and Fight price by region
Hunt and Fight costs $0.86 in Georgia (USD), £1.76 in the United Kingdom, €2.02 in Europe (EUR), $2.23 in the United States, CA$2.99 in Canada, A$4.05 in Australia, NZ$4.49 in New Zealand, zł5.62 in Poland and R$7.57 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $0.86 −70% | $0.86 | $2.23 | 4 | |
| £1.76 −70% | £2.02 | £1.76 | 4 | |
| €2.02 −70% | €2.14 | €2.02 | 4 | |
| $2.23 −70% | $2.99 | $2.23 | 4 | |
| CA$2.99 −70% | CA$2.99 | — | 2 | |
| A$4.05 −70% | A$4.05 | — | 2 | |
| NZ$4.49 −70% | NZ$4.49 | — | 2 | |
| zł5.62 −70% | zł5.62 | zł11.28 | 4 | |
| R$7.57 −70% | R$7.57 | R$26.21 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Hunt and Fight
Explore the island, fight monsters, use various combat combinations to defeat bosses, and earn a reputation. Who knows, maybe one day you will be able to kill the DEATH itself. Hunt and Fight is an exciting Action RPG in which you must overcome difficult challenges to find the way to get home.
Hunt and Fight — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I want to believe there are decent people behind this game, though half the positive reviews are from people who've only played 20 minutes or so. I tried to like it, but after 40 minutes, there's just nothing to it. I'm guessing it's possible that there's more to it if I keep going with it, but progress is VERY slow, seeing as it's extremely unforgiving. Health items are far and few in-between, and when you die, you lose all progress. On top of that, the enemies randomly attack, while your attack is slow enough that after blocking, you can't strike them fast enough to guarantee you'll hit them before they get a shot in. What this means is that you'll most certainly get struck during a lot of battles, there are enemies everywhere, and you can't heal most of the time. If this is only the case in the starting area, that gives me even less hope that considerations will be made for player enjoyment, later on, as one would think the starting area would be slightly more forgiving than later areas, seeing as this is where one is still learning to play. I like the art style, and I hope the game can do well in development, but I currently wouldn't recommend it. It all just feels too e…7 found this helpful
Relaxing diablo is spot-on. Game map is small so you just walk around. Game completed in 4-5 hours. If you maintain your expectations, it's a fun ride, nothing new or challenging. I liked it the way it is, but expected more maps and loot division. I think this could have become something better if developer wanted3 found this helpful
Its a very simple game, but sadly fails to do almost anything well. The combat is unsatisfying, inconsistent and at times, annoying. Especially if dealing with one of the many gank fights. Your lock-on only functions when stood still, you have no dodge roll but all the enemies do. Your parry doesn't give you enough time to attack the enemy either. Progression suffers just as much; you kill monsters, gain xp, level up, and suddenly you're better at dealing with all enemies; damage, stagger, etc. You choose no stats or anything. And weapons follow a strict progression of being numerically better than an earlier weapon, and you have have only two options; to wield a two-handed melee weapon, or to wield a one-handed melee weapon with a shield. In terms of exploration, the game is bland as well. You'll find a pittance of gold, an apple, or a potion. If you're lucky it might be in a chest instead. You can find weapons, but again, remember how boring those are. The game is lacking ambiance or atmosphere; it feels sterile. The game lacks many settings; you can change volume levels and fullscreen and that's it. No keybinds, no sensitivity, etc. I wanted to like this game, but I ca…1 found this helpful
Very fun actually! Love the graphics and was a easy to learn and play game!1 found this helpful
Well, the game's graphics are pretty low poly, nothing impressive but it has its visual identity. The sound of the game is ok, nothing very good nor very bad. I believe that the main problem is in the combat, the defense mechanics are not easy to use, not in terms of difficulty but in that they don't work that well, the attack is ok but without the defense system it ends up resulting in a game with its peculiar difficulty, this could be easily solved with dodge mechanics or simply correcting the use of defense. Another bad point is the feeling of the combat, the attacks both received and applied don't have any feedback back, you feel like you're hitting the air. Several useless objects in the scene have hitboxes, which means the player keeps grabbing different parts of the map, sometimes you just want to get through a little tight spot and end up grabbing a small piece of wood, and this is repeated several times, but the movement The character itself is good.1 found this helpful
Fight system is clumsy and counter intuitive.
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