Hunter's Moon: A Sovereign Syndicate Adventure

Hunter's Moon: A Sovereign Syndicate Adventure

Crimson Herring Studios · 2025 · Roguelike Deckbuilder, Deckbuilding, Roguelite, Card Game, RPG

PC
Very Positive84% · 197
Best price 39 Fair price
$12.78-30%
lowest tracked $11.49
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About Hunter's Moon: A Sovereign Syndicate Adventure

A Victorian Steampunk Fantasy Roguelike: A steampunk fantasy world awaits; filled with all manner of fell beasts and monstrosities. Something isn’t right here, the natural wildlife has been corrupted by a mysterious plague, and it’s up to you to discover the truth and find the cure; but no two runs are the same.Rich Narrative Adventure: Return to the world of Sovereign Syndicate, before the events of the first game. Explore chilling encounters and complete missions as your agents investigate the Hunter's Moon. Experience new locations, enemies and bosses across 4 chapters.Four Unique Classes: How will you meet your challenges? A hulking brute that smashes everything in their path? A cunning soldier with weapons expertise? An alchemist with potions, poisons, and explosives? Choose your agent and build a deck that suits your playstyle.Dynamic Deck Building: Each agent has a unique set of cards. Craft your deck from hundreds of variations. Upgrade your cards to increase their power.Turn-Based Combat: Hack, slash, and shoot your way through dark forests and winding streets. Battle dangerous creatures and formidable bosses. Learn their traits and tactics to best them in turn-based combat. Roguelite Progression: Succeed at your mission, or retreat in failure. Either way, you'll collect money, cards, items, relics, and salvaged materials. Use them to improve your agents, your airship, and your next run.Discover Enchanting Tarot Cards: Modify your run by unlocking enchanted tarot cards. Combine their effects to improve your odds of success.

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What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended May 30, 2026
Hunter’s Moon is a roguelite deckbuilder where the player must protect Victorian-era London from werewolves and other strange monsters. Combat will feel familiar to fans of other deckbuilders, while the progression of each run is very similar to Menace From The Deep. [h1]Combat[/h1] • At the start of each turn you’ll randomly draw a few cards from your deck, which allow you to attack, defend, or perform special abilities such as applying status effects to yourself or an enemy. Cards cost energy to play, and you have a limited amount of energy per turn. • Unused block reduces by half at the end of turn instead of disappearing completely. This means that even if you’re not being attacked on the current turn, playing a defence card isn’t a complete waste. However, this effect also applies to enemies. • The player character has both a health bar and a sanity meter. While most enemy attacks deal health damage, some monsters can reduce your sanity. You’ll die if either health or sanity reaches zero. Some cards or relics spend sanity points to apply buffs. • One of the biggest differences compared to MFTD is that your cards don’t earn XP when you play them, so you won’t …
8 found this helpful
Recommended Jul 4, 2026
This is one of those that define good, but not great. It's like any number of deck building rogue lites that you've played before. So the backdrop of this one is you get 1 of 4 different characters that allow you to play as with 4 unique deck styles. Good. The story. I actually really like the way the story is presented. I think the quest system going through each of it's 4 maps is pretty neat (The last map is just the final boss run) I think they do a good job establishing the lore and give some contact to the things you're doing in the game. It's rare you get that a whole lot in the deck builders so I'm happy with it. Sound design. Both in terms of voice acting and music. I wouldn't call either great, but both are very solid for a base price game of $20. Art direction. I think they do a good job with the eldritch style both for the monsters, characters and the backgrounds. Bad. Class balance. The game really only seems to have 2 viable end game classes . with one other one being kind of mid, and one being just awful. This is pretty disappointing. Difficulty spikes. The games difficulty spikes feel more frustrating than fun. Especially going to the last fight where it …
1 found this helpful
Recommended Jun 21, 2026
In the week since I’ve gotten Hunter’s Moon, I’ve put more than 30 hours into it. While it has a few fun twists on common rogue-like deckbuilder mechanics and a solid theme, I suspect it grabbed me because of how powerful the characters feel when they revisit old locations or find the right synergies. But initially, I had mixed feelings about the game, because the first few locations seemed too easy to provide a sense of accomplishment. I kept waiting for an optional way to ramp up the difficulty, but outside of a randomly-available tarot card that accelerates monster growth, I couldn't find one. This was worrying, because as the player gains experience, they also gain access to upgrades that make their decks even stronger. Eventually, I realized that the difficulty selection comes from deciding which of the four mission locations to visit. If I wanted to relax and feel powerful, or to gather materials to unlock permanent upgrades, I could send the armored scientist Grizwald back to the initial location and leverage the upgrades I’d already unlocked to zap the enemies into oblivion. When I wanted more of a challenge, I could dispatch my least favorite character to face the ultima…
1 found this helpful
Recommended Jul 30, 2026
Good game
Recommended Jul 6, 2026
Fun.
Not recommended Jun 19, 2026
Very poor game. Very boring, and very amateurish. Expected a lot, lot better.

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