

I Fetch Rocks
SarumXR · 2025 · Flight, Immersive Sim, Education, Sandbox, Automation
PC
Very Positive95% · 110
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Screenshots
About I Fetch Rocks
The year is 2150. You’ve successfully landed a job working for one of the many mining facilities stationed in the asteroid belt between Jupiter and Mars. Using a company issued Asteroid Hauler, your job is to search for mineral rich asteroids and tow them back to the primary mining facility for further processing.
Be warned, this trivial sounding job will push you to your creative engineering limits. The asteroid belt is extremely dangerous, radiation and cosmic rays will continuously degrade the components of your ship. Over the course of your employment you will need to become intimately familiar with how all ship systems operate and fit together so that you can rearrange, rewire and reprogram them as they fail around you. You’ll need to get creative to survive and get your payload back to the primary mining facility.
Build it
Pre-fitted or built from scratch the control layout, types and operations are assembled using a fully player modifiable node based system of simple single function components. Don’t like the position of a control? Move it, change it or remove it. This is your ship so it’s your choice!Wire it
All components can be connected using red cables which simulate power distribution and green cables which simulate data flow from user input and various sensors. Using the modules and data systems you can wire the ship how you want it. Want to fly with proximity sensors only? Wire it up and off you go… but good luck!!Fly it
Use the controls you built and wired or a pre-fitted ship to haul asteroids and complete contracts or just have some fun flying about in space dodging rocks.Be warned, this trivial sounding job will push you to your creative engineering limits. The asteroid belt is extremely dangerous, radiation and cosmic rays will continuously degrade the components of your ship. Over the course of your employment you will need to become intimately familiar with how all ship systems operate and fit together so that you can rearrange, rewire and reprogram them as they fail around you. You’ll need to get creative to survive and get your payload back to the primary mining facility.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Sad that the game is advertised for multiplayer. Multiplayer should be completely removed, 100% does not work. Asteroids only work for the host, so the host HAS to fly. People connected have lights flickering for no reason. Things just go outside of the ship for no reason, I could go on. It feels like multiplayer was just added to get more people to buy the game.17 found this helpful
I followed the in game tutorial, followed up with the academy. Once entering the main game and salvaging my first rock I have now found myself with about 10 mins before the one spare carbon bond plate fails and I die, no money, no way to buy new plates. I just wanted to fetch rocks but I can't.1 found this helpful
I think it can be a very compelling game for people with this kind of brain. I like technical games, i play the crap out of Satisfactory and Factorio, but this one just didnt work with my brain, and that is okay. not an issue with the game, and for that im still giving it a thumbs up, despite requesting a refund1 found this helpful
Works on Reverb G2. IFR is a futuristic work/engineering sim with unique spaceship customization system. There is nothing quite like it even outside VR. Every part of the ship is connected with data and power transfer cables to a various modules, that allow complete control over what information to display and where and how much power everything uses. Such microcontrol feels daunting at first, but it is incredibly rewarding, if you are willing to experiment and read in game manuals. The latter is implemented diegetically with datapad, that is really cool to use in VR, while piloting the spaceship. Interacting with all the switches, dials, etc. is also intuitive and satisfying, especially in the default room scale mode. On the drawback side of the game: there is a rare but very annoying gamebreaking bug, where spectrometer just stops working, and the only way to cure it is to load a previous save file. I've encountered this issue twice over 8 hours of gameplay. Multiplayer appears to be broken, but I haven't tested it much. Finally, the game visually looks pretty bad. But all of those drawbacks are not nearly enough to ruin such a unique and criminally underrated game.
I like this game for the most part, but the inventory position is horrible, You have to put your head into a very awkward position to be able to see and interact with it. As it stands this makes it very hard for me to play or enjoy this game
Very good game. I wish they added more to it though.
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