

Ideal Nightmare
Flying Penguin Productions · 2022 · Stealth, Exploration, Shooter, Action-Adventure, 2D
PC
1 user reviews0% · 1
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About Ideal Nightmare
Ideal Nightmare is a tactical light/sound-based stealth game which features:
- Customizable weapons to fit your playstyle
- Explore various locales in an alternative WW1 history, where London has been taken over by blood cultists
- Know if an enemy is nearby by the sound of their footsteps and breathing
- Tension between lighting your way and not giving out your position
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
poo poo garbage.....👎👎💩💩2 found this helpful
The game would be better for mobile. Movement with the arrow keys feels clumsy. Other keybindings cannot be changed either. The game's story and art style are good. The game reminds me of Flash games.1 found this helpful
This is a tentative recommend: From what I've played at the time of writing, this seems like the kind of game that designed for you to fail upwards, think kinda Dark Souls-ish. You make it as far as you can, you die, and repeat until you learn where all the enemies path to and where you go to get the good loot. I have yet to find a gun, or any weapon, but I've found like 30 bullets in one run. The controls are unusual and the HUD looks like it's from a mobile game, but neither of these things make the game inherently bad. You get used to the controls and the HUD is almost acceptably wonky. My big issue with the HUD is that it doesn't look super obvious when it's trying to tell you something. Since the bottom three icons are always there, it makes it a little confusing. It's little things like when you crouch the arrow points one way and when you stand up it points the other way: IMO this would work better if the indicator only pops up on your screen [i]while[/i] you're crouched. It's less confusing and less intrusive that way. Right now I could not tell you if the arrow pointing down means I'm crouched or not, I just spam pressed the button until I started walking fast again. …
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