

Ikarus Parkour
Vanja Aleksić · 2025 · 3D Platformer, Parkour, Difficult, Dystopian , Precision Platformer
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About Ikarus Parkour
- Hard Mode - no checkpoints and a speedrun timer
- Casual Mode - frequent checkpoints and no timer.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's beautiful visuals, excellent soundtrack, and solid performance, with creative level design featuring environmental modifiers like gravity changers and springboards that some find engaging. However, opinions on gameplay are sharply divided: while some enjoy the puzzle-like tower and flow-state cloud levels, others feel disappointed that it lacks Mirror's Edge-style mechanics like wall running and sliding, instead relying heavily on wall jumps and jump pads that feel awkward and can interrupt momentum during precise platforming sections.
Still looks damn clean on a GTX 1650 with high settings, whether or not you have Lumen turned on or not, and runs around 40 to 50 FPS.3 found this helpful
I recommend the game but this feels like the prototype for the devs upcoming game "PANLINE". The gameplay is okay but leaves a lot to be desired. I hope Panline touches on these issues as I was expecting Mirror's Edge but kind of got a pre alpha of something that needed more time.1 found this helpful
I played the game for about an hour before deciding to refund it. The game looks genuinely beautiful, the soundtrack is great, and the performance was solid throughout my playtime. Unfortunately, the gameplay didn't live up to the expectations I had from the Steam store page. It looked like a Mirror's Edge-inspired parkour game, but in practice it felt more like a Minecraft parkour map. From what I experienced, the only movement mechanics are wall jumps and jump pads. I was hoping for mechanics like wall running, sliding, and ledge climbing, but they aren't present. The levels felt a bit repetitive, and the movement didn't feel as fluid as I expected. The momentum also felt a little awkward because I often had to slow down or stop completely to make precise jumps, which interrupted the flow. I can definitely see that the developers put a lot of effort into the visuals, audio, and overall presentation, and the game has a solid technical foundation. However, if you're looking for a fast, fluid parkour experience similar to Mirror's Edge, you may find it lacking. I hope the movement system and mechanics continue to evolve, because the game has a lot of potential. (This rev…1 found this helpful
Skill issue, But I've completed a lot of ragebait/fodian games and this one is uniquely frustrating, the walljump/doublejump mechanic in this game is actual cancer,I thought I'd like it cause of the mirrors edge aesthetic but those sections are only a small part of the entire thing which is just Breton Brutal.1 found this helpful
hard as hell. great music.
yes
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