Infinite Empire

Infinite Empire

Better Tools LLC · 2026 · Simulation, Strategy, Early Access, Spaceships, Naval Combat

PC
1 user reviews100% · 1
This game is free to play. Get it on Steam →

Screenshots

About Infinite Empire

Hand-draw a ship in an advanced editor, and conquer a living galaxy!

BUILD YOUR FORTRESS

Your ship is yours to create and modify, strut by strut. Draw hull shapes with circles, ellipses, and curves. Snap modules onto the skeleton. Every reactor, weapon, and engine has a real position on the hull, and that position matters. An exposed reactor on the port side? That's a death sentence when the enemy flanks you. A clever builder hides their weak points and creates killing arcs of fire.

FIGHT LIKE AN ADMIRAL, NOT A PILOT

This isn't a dogfight. It's Age of Sail combat with super-capital ships. Your fortress groans through turns. Bringing your broadside to bear is a commitment. Shields absorb fire in directional quadrants. Hull plating and armor protects vital modules until its scorched, cracked, and finally breached. When your hull is shattered, enemy fire pours through holes in your armor straight into the guts of your ship. Fighters swarm. Torpedoes track. Point defense chatters. Every battle leaves marks, and your ship tells the story of every fight it survived.

CONQUER A LIVING GALAXY

Thematic AI factions hold territory, field named captains, and wage war against each other — whether you're watching or not. Forge alliances, commit betrayals, or let your enemies exhaust each other while you expand. Sectors aren't just battlegrounds, they're valuable territory providing crew, resources, and empire-strengthening improvements to invest in. Build academies, refineries, fuel depots, and defense platforms to protect Earth from raiding enemies.

LOOT, CRAFT, AND RESEARCH

Modules drop from destroyed enemies with randomized rarity, stat modifiers, and durability — a legendary railgun pulled from a wreck might outperform your crafted gear even at 60% condition. Early game, you scavenge to survive. Late game, investment in research and industry means you can create exotic equipment that fuses alien technologies to create things no-one has ever seen.

LitRPG IN SPACE

Multiple factions. Multiple aesthetics. Industrial grit welded to function. Bio-organic ships that grow instead of being built. Necromantic hulks animated by void energy. Steampunk brass-and-copper contraptions running on reactors fueled by coal. Research faction-specific tech. Equip fighter bays and mix squadrons of brass automatons, drone swarms armed with laser arrays, and undead bombers piloted by ghosts. Nobody said galactic conquest had to make sense!

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 29, 2026
The base is good, I like where this is going. Updates seem to be fairly frequent, I haven't encountered any game breaking bugs. Things I like: The way you build your ships, de designer is pretty novel in its execution and feels good to use. The combat is interactive enough to keep you entertained. The empire and building system is promising. Things I currently don't like: The loading time of the editor is pretty long. The combat gets a bit repetitive fast. The empire and building system, while promising are a bit finicky and require a bit too much attention and provide little for your effort. The sector-defense system is, at least to me, a bit diffuse. Like I get what they are trying to achieve with the "defense" values and the "attack" values of the enemy fleets but I feel like enemy fleets should be stopped at my empires borders instead of me having to constantly jump between my systems to defend them. The tech-tree is a bit short, but I guess the developer wants to extend on that aswell as balancing the weapons/ making them more unique. All in all as previously said I really like the _concepts_ and the execution seems fair enough and just needs to be a bit polished and expande…
3 found this helpful
Recommended Jun 30, 2026
Dev's very responsive to player feedback. Bug fixes and additions happen rapidly. Solid concepts here being put together. I'm optimistic to see where this goes.
1 found this helpful

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