

Kamilia
RQ play · 2026 · Story Rich, Mystery, Visual Novel, Choices Matter, Indie
PC
2 user reviews100% · 2
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About Kamilia
What happened to Kamilia?
that led to an unsolvable crime.
8 years later, it is up to you to learn the truth, and clear the unsettling shadows of death that took over Roga.
Throughout the game, you will play as multiple characters, and make important choices that will shape the outcome of the story.Immerse yourself in an intense and emotional story, as the painter struggles to unveil the town's secrets.
Key features
- A unique story-rich visual novel, with moderate puzzle elements.
- Multiple endings, based on the choices you make.
- Interesting and complex characters for you to meet.
- Lovely pixel art style.
- Cherry-picked soundtrack, including an original song - 'Lilies'
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I have playtested Kamillia, and honestly it's an amazing game! The story is rich and I really enjoyed the plot twist at the end! I trully got into it and didn't even notice how time flew while playing. I REALLY recommend playing it!3 found this helpful
Update: Developer has made some updates that addressed these issues and has definitively tagged the game as not playable on steam deck after attempting a fix. I haven’t gotten a chance to play it yet but I’ll take the patch notes at face value and based on the 15 minutes I did get to play, change this to a recommend. [strike]This game is not ready to be shipped and while the developer has responded fairly quickly to my concerns, the responses were dismissive and a bit defensive, not a good sign. Many developers try to recreate the wheel instead of improving on the existing wheel or creating something new, and they fail every time. This game is another example of that. It sounded like a lovely story and I see in the updates the developer postponed the release to pour more love into it. Unfortunately, love does not equal playable game. Hard do not recommend. [/strike] (1) The AI art was disclosed but it was very strangely hedged and not clear about what was actually done. “Less than 1% of AI-assisted content” ? Less than 1% of what lol. File size? File count? Creative assets? who knows. It also is a point against the developer. Three years and they couldn’t be bothered to create …2 found this helpful
This is my review of Kamilia by RQ Play; as a note, I’m a fellow rpgmaker dev and that will color a lot of my thoughts. Apologies as I promised this review sooner but I wanted to organize my thoughts. Kamilia sits in the drama-mystery category; a lot of gameplay involves collecting clues, and small but fun, mostly intuitive puzzles (I struggled way too long finding the lost puppy behind the tree lol). There is SO much detail in this world. As a story-driven game, you’d expect as much. But I was truly impressed with the little things in Kamilia. There’s really clever use of reflections in mirrors (if you know rpgmaker it feels like wizardry lol). Many things can be interacted with and you can feel the care RQ has put into world-building every area. Scenes are lively, with NPCs moving, walking around, and sharing little stories of their own. Many come around in later scenes or at the end scene and I loved that detail as a fellow writer. Those characters feel less like obstacles and more like intentional people in Roga, the game’s city setting. Some spoilers: [spoiler]we learn why Kamilia was kidnapped and killed right as it happens, so there is less mystery to her death and more f…2 found this helpful
[h2]Overview[/h2] A solid, enjoyable title — and a great fit if you're into pure, story-focused visual novels. [h2]Pros[/h2] [list] [*][b]Performance:[/b] Runs great. Smooth, with no crashes or freezes. [*][b]Story – 8/10:[/b] Well done. It's just enough to leave you with a bit of emotion and a lasting impression by the time you finish. [*][b]Gameplay:[/b] About the same as other RPG Maker titles, so there's not much to comment on here. [*][b]Graphics – 7/10:[/b] Solid for a 2D pixel-art game. [*][b]SFX – 7/10:[/b] Good. [*][b]In-game music – 8/10:[/b] The vocal/lyrical track really stuck with me. [/list] [h2]Cons[/h2] [list] [*][b]Story:[/b] Feels like it's still missing something to make the narrative feel fully complete. [*][b]SFX:[/b] Decent overall, but a few moments get a bit harsh/piercing on the ears. [/list] [h2]Bugs[/h2] [list] [*][spoiler]In the theater section, the song's subtitles and audio don't line up.[/spoiler] [/list] [h2]Suggestions[/h2] [list] [*][spoiler]In the chase sequence with Lorena, it'd help to extend the timer by another 3–5 seconds (especially after the player has failed several times).[/spoiler] [*][spoiler]Add a rollback option for the choice tha…2 found this helpful
I have to say Well Done!! (I am KimemaberHeyMom just a different account) I was stunned to receive a key for the game from RQ Play because (I think) of the review and YouTube coverage I did of the demo. The game is based on a novel and I wish I could find it available for sale anywhere. (I'll keep looking.) This is a pixel art, choices matter, murder/kidnapping mystery story game. I started it and had no idea what I was watching. It was not at all what I was expecting based on the demo. I wondered if maybe the concept had been changed. But then why keep the tagline the same? Eventually all became clear and I realized that there the tie-in was foreshadowed in the spooky house scene in the demo. But I was again scratching my head when Kamilia was at the seaside. Dev you know what I mean. It's relatively early in the game and again I'm left wondering "What?" BUT... even though those two things kind of hit the wrong note at first, if I hadn't played the demo I might have still been a little confused at the seaside, Now I realize the underlying question was not WHAT but WHY, for Wilf anyway. (I'm trying to not give spoilers here.) So here it is in a nutshell. I really, really enjoyed th…1 found this helpful
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