

Keep Defending
Faster Time Games · 2017 · Archery, VR, Action, Tower Defense, Indie
PC
Positive88% · 41
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About Keep Defending
Keep Defending is a first-person VR tower defense archery game where you build up your defenses during the enemy onslaught.
Target enemies before they reach your gate and earn gold to set up ever more capable defenses including crossbows, fireball-shooting wizards, brave knights, cannons, and more as you try and deal with the approaching hordes in a variety of different environments and scenarios.

Features
Target enemies before they reach your gate and earn gold to set up ever more capable defenses including crossbows, fireball-shooting wizards, brave knights, cannons, and more as you try and deal with the approaching hordes in a variety of different environments and scenarios.

Features
- A host of enemies from Barbarian hordes to Skeleton armies and greater (much greater) dangers.
- A range of defenses for you to employ during play to ensure the enemies don't get through.
- Different scenarios to test your defensive tactics from small villages to large castles, frozen wastes, underground caves, and beyond.
- Ambush scenarios where you must destroy the enemy before they escape the lethal range of your attackers.
- Advance scenarios where you progress through different zones and build up your defenses for a grand finale!
- Weather conditions and time of day effects offer additional gameplay challenges.
- Beware boss enemies that destroy your defenses with a single hit.
- Precision scoring - earn higher scores the further away targets are hit.
- Steam leaderboards, stats, and achievements.
- Support for HTC Vive, Oculus Rift (with Touch controllers), and Windows Mixed Reality headsets.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
This is a very simple bow and arrow game for VR. The enemies are quite simple, the maps are quite simple, the gameplay is simple. You shoot arrows at enemies, and you can build a few (very simple) units to guard or attack. This is a great example of being able to judge a book by its cover, lol. That said, it's a lot of fun, for what it is. However, the game is monotonous at a certain point. To 100% the game you need to beat every level on every difficulty, which is dumb, when every other game lets you get all achievements for winning on the highest difficulty. It's a pointless grind. The worst part of the game BY FAR is how this makes your arms feel. You must keep shooting constantly in order to win. The aiming is kind of subpar compared to other games, but even if it was good, you'd still need to spam out arrows as quickly as possible. This means that, if you want to win a level, you're keeping your arms outstretched for like 10-15 minute chunks. I feel physically terrible each time I finish playing this game. All that said, this is still a good little indie game, and it's a fun bow and arrow type game, and I'm having fun with it.2 found this helpful
Pros: -Cheap (1 buck on sale) -Good gameplay, decent mechanics - not stellar but it's fine. -Decent amount of content (large variety of enemies, 10 maps with 4 diff levels, etc) - Achievements and leaderboards for each map is neat. Cons: - A.I. behavior is too simplistic (e.g. when the enemy targeted by one of my infantry is killed by something else, that infantry walks back to its home spot before targeting another enemy even if that other enemy is right next to the first one.) - cheap and annoying sound effects but whatever... - lame graphics... but whatever again... it's not that important to me either - minor glitch today seemed to have softlocked me in the defense placement menu (trigger clicks suddenly wouldn't do anything) but I could get out of it with the options menu - and other minor inconveniences reminding me the game is not completely without kinks. Despite that, game is still fun. Moreover, the difficulty jumps a lot between the tutorial and other maps. I only played the first 5 ones so far but yeah... Tutorial is stupidly easy but I succeeded in the 4 next ones only at normal difficulty (so far) but hey, this can be a good thing: More play time and gratifying succ…
On Arch Linux on Valve Index on ValveVR 2.8.6 on an Nvidia 2080, this is... good. I found the second level a huge increase in difficulty but perhaps there are other easier levels I can skip to - I didn't try yet and just wanted a quick archery game to show the kids. I think the arrows move too slowly, by maybe 50%, and I didn't even notice the tower defense options. But this is the first archery game I got working and it is nicely programmed. I will definitely persevere with it and recommend it.
Teleport system sucks mediocre graphics bad controls boring
I got it on sale for a buck, and I honestly wish I had the dollar back. Would if I hadn't let it sit in my library before trying. It's not the worst thing ever but it's definitely not good. The roughly half hour I've played is all I ever will.
I'm not recommending this game not because it's not fun; but because it needs a lot of work. This game has a great idea! You taking on a role of defending your area while being able to purchase defenses for it as well. However, I've played like 4-5 rounds on different maps and haven't seen many "towers" to choose from which makes things a little stale after a bit. I also don't think the way you build towers is the easiest, selection in general is complicated with you having to press a button to enter selection mode then press another button to select. I don't fee like it has to be that complicated. Being able to point at figurines on a fencing around you and toss them onto a tile would be fun or just placing them on a given tile would be nice. I do like how time slows down but doesn't stop when in "tower" select and the "tower" units do help quite a bit. It would just be nice to see a better build mode and more of a selection of "towers" even early on. The turning feels bad, I'd prefer smooth turning that turns like other games or an option to toggle between them. I stopped using the thumbstick turning because it was hurting my gameplay and making me feel sick. Movement as well …
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