Kingdom Conquer

Kingdom Conquer

Thomas Glazebrook · 2026 · Medieval, RPG, Turn-Based Strategy, Strategy, Open World

PC
2 user reviews100% · 2
Best price
$13.99
lowest tracked $9.37
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Steam
Steam
Standard Edition · Steam
$13.99
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About Kingdom Conquer

You are not a distant ruler.

In Kingdom Conquer, you lead a growing Norse clan from a handful of survivors into a thriving kingdom built entirely by your own hands:
  • Place every building.
  • Command every villager.
  • Fight every battle yourself.

Build Your Realm

Expand tile-by-tile across a seamless, persistent world.
Establish settlements, resource outposts, defences and industry to support your people and fuel your war effort.

Live Among Your People

Your settlers are not background units, they live beside you.
Assign roles, give orders in real time, and watch your society function around you.

Fight For The Land

When war comes, you're right there in the fight.
Lead charges, defend raids, and invade rival territories to secure your future.

A Living World

A massive, procedurally generated land where every tile can be explored, conquered and reshaped.
As your borders expand so too does your economy, military strength and influence.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Jun 22, 2026
Received for free to assist with testing, but have since purchased my copy of the game for a friend's account. Kingdom Conquer plays like a unique fusion of Mount & Blade, Age of Empires & Minecraft with some rogue-lite splashes. The game is played in turns, alternating between growing your kingdom before conquering territory from enemy NPC clans. The game's biggest selling point is its replay value, as the variety of settings to customize your campaign from the start, combined with the procedural world generation, means that every playthrough is different. The default setting has you play an intimate 1v1 game on a tiny map which can be completed in roughly 1-2 hours. This is where the game feels most like a RTS match. But where I think the game shines is the ability to up the enemy clan count & map size to create some grand scale, long lasting & chaotic campaigns to sink your teeth into over multiple play sessions. As rival clans attack each other, the world comes alive & creates dynamic situations to challenge the player with. A game against 5 enemy clans on the medium map size setting took me 18 in-game turns (roughly 14 hours of play) before I had conquered the continent…
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