

This game is free to play. Get it on Steam →
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About Knight Light
In a small Victorian town, terrifying nightmares manifest, attempting to shatter the Witchball—a mystical barrier safeguarding the sleeping residents. As a courageous deity, you must battle through relentless waves of nightmarish creatures, defending the Witchball and protecting the town from falling into eternal darkness. Save their dreams before it’s too late!
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
- Protect Divine Defense
- Wave Based Combat
- Gothic Horror Aesthetic
- Evolving Enemies
This game was developed as a student project at DigiPen Institute of Technology and was created for educational purposes only. Please check out our publisher page for more information.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Short little arena fighter with a cute "Sleepy Town" kind of vibe, it has a nice and cozy look, but sadly it falls quite flat on combat, there is a big lack of impact/feedback when hitting or fighting enemies, movement and fighting inputs is quite sluggish, and sometimes the music is so low/non existent its just complete silence which feels a little weird during combat However as someone learning to make games, Its quite understandable it wont be perfect and I could usually look past all of these issues. Worth checking out for a free little 30 minute game if you got a little time to spare2 found this helpful
SO VERY PRETTY the combat needs a bit of learning but figuring out the enemies' gimmicks are simple enough also blinky (the teleporting crystal nightmare) can sometimes get stuck outside the map so a restart might be needed a few times
I finally chanced upon a game that I had a hand in making, so in lieu of the typical affair, I'll mostly describe the extremely auxiliary paragame that I was fixated on during development. The physical simulation of lights was my sanctuary when playing the game, perhaps to the detriment of my critique for the actual game. The lamp by the knight's monument was particularly enthralling after I had once triggered a massive slingshot by attempting to cross the steep angle of its cable. It appears that these cables and a few others have been turned static, which was likely necessary for performance. For anyone else whose arena after the fountain courtyard gets bugged, I'll post a screenshot of where the enemy was in my session; they tend to teleport out of bounds frequently in this area, so check behind all the windows and your attacks should still reach beyond the wall. All things considered, I found the game far more fun after being away from it for nearly a year. The game is full of sanctuaries, which I always love in games of this size because it's a marker of selfless caretakers of the art; "petting the dog" in a proverbial sense. It makes me think back on a lot of these games whe…
like the music the and the art and style.
Such a beautiful game for such a bad gameplay. I really tried to like this game because I love this magical, colorful atmosphere. But even as a free game it's not worth playing. Basically it's an arena action game, with a single combo that half the time doesn't start right away and you wait for your character to react. For the few I've seen (and I don't plan on seeing more) there are various types of enemies, but you fight them all the same way: shoot two projectiles to stun them then get close and spam the combo. The only exception is the worst kind, who teleports away when you hit him. As if you're not running around pointlessly enough as it is. And there doesn't seem to be any story or progression, so it's really just the combat, wave after wave and with perma-death. For such a system, the game should really have a better gameplay. The sound design is a bit lacking too. For instance there's no sound of impact when you hit an enemy, which would give a bit more feedback and make things feel less messy. Anyway, I don't recommend.
combat is not good i think the game play is like action adventure tower defense its definitely strange this one is not for me
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