

Knightin'+
Muzt Die Studios · 2019 · Indie, Action, Adventure, Dungeon Crawler, Pixel Graphics
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About Knightin'+
Knightin'+ is a classic adventure game made by one person (yep, it's me) inspired by the amazing masterpieces from 90s. So what can you expect from this game? Let's sum up.
- Classic adventure gameplay (i.e. explore the dungeon, fight monsters, solve puzzles, collect loot, unlock new abilities, proceed to the next dungeon)
- Tongue-in-cheek story (that shouldn't be taken seriously by any means)
- Stylish pixel art graphics
- Catchy soundtrack
- Full controller support
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Knightin'+ earns praise for its charming retro aesthetic, humor, and faithful homage to classic Zelda-style dungeon crawlers with a reasonable 4-5 hour runtime, though players are sharply divided on the puzzle design—some find them enjoyable brain-teasers while others find the difficulty curve jarringly steep with minimal gradual progression. Navigation and occasional design clarity issues frustrate some players, and the lack of narrative depth and short length disappoint those seeking more substantial content.
Got turned around so many times... That I have no idea where anything is anymore. But... Still a fun lil game. Humor appreciated. ^-^2 found this helpful
everything about this is worst i got this in bundle so tried and regret
The art, the action-adventure and the retro feel were all on point, but unfortunately the sokoban style puzzles were an absolute chore and almost made me give up on this game. If you still want to play this, I would recommend using the dev's puzzle guide to get through them. There is no gradual puzzle difficulty. It is simply level one in the first dungeon and then level 100 in the next one and so on. If it was just the code puzzles and some light, gradual slide puzzles, it wouldn't be the headache that it is.
Knightin’+ is a compact action-adventure dungeon crawler that embraces its retro inspirations with confidence, delivering a focused experience built around exploration, puzzle solving, and light combat. Developed and published by Muzt Die Studios, the game positions itself as a modern homage to classic top-down adventure titles, particularly those that emphasized clever dungeon design over sprawling worlds or complex progression systems. From the moment it begins, it establishes a playful tone and a clear gameplay identity, aiming to provide a satisfying journey without overstaying its welcome. Players step into the boots of Sir Lootalot, a knight whose quest revolves around delving into a series of handcrafted dungeons filled with enemies, traps, and environmental puzzles. The structure is straightforward and intentionally familiar: rooms connect in compact layouts, keys and switches gate progress, and exploration is rewarded with new tools and access to previously unreachable areas. Rather than overwhelming players with options, the game focuses on clarity and pacing, allowing each dungeon to introduce new ideas and challenges at a manageable rhythm. Combat in Knightin’+ is sim…
Basically a NES/SNES Zelda game, but with no overworld and some puzzles - tough ones, actually. The game wears its inspiration and limitations on its sleeve, and is priced fairly. Note, the R key or select/back on a controller resets block puzzles. This is an easily-missed "tutorial" that can cause a ton of frustration. [h1]The Good[/h1] +Frequent save and resting spots +Three save profiles +Can go back to old dungeons if you missed something, including post-credits +Game tracks collectibles on world map +Available cheat codes, though they disable achievements +4-5 hours playtime, which is perfect for the price and time it takes to get dull +I'm pretty sure those ghosts were pixel-flipping me off before disappearing [h1]YMMV[/h1] ~Most puzzles require patient thought/observation/experimentation ~A few light bullet hell rooms can be annoying ~Bosses, while not unfair, can be a difficulty spike. The last one has some RNG elements. ~Your character isn't as agile as needed. Iframes on the dash would help. ~Speaking of which, the flame dash is pretty useless ~One achievement requires speedrunning [h1]The Bad[/h1] -Would have been very helpful to display the cur…
Pros: 1.) Simple, easy, chill game 2.) Pixel graphics. Enough said 3.) Reminds me of old school Zelda games Cons: 1.) No story, not a lot of depth 2.) Short game Game is totally worth every penny and I've already had a blast playing this. I'm definitely going back for more.
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