

Labyrinths of Atlantis
ARGames · March 27, 2018 · Adventure, Indie, Casual
Buy Labyrinths of Atlantis from Steam at $0.99 — the cheapest of 1 store we compare.
Where to buy Labyrinths of Atlantis — official stores
Labyrinths of Atlantis price by region
Labyrinths of Atlantis costs £0.89 in the United Kingdom, $0.90 in Georgia (USD), $0.99 in the United States, €0.99 in Europe (EUR), CA$1.29 in Canada, NZ$1.49 in New Zealand, A$1.50 in Australia, R$3.49 in Brazil and zł4.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.89 | £0.89 | — | 1 | |
| $0.90 | $0.90 | — | 1 | |
| $0.99 | $0.99 | — | 1 | |
| €0.99 | €0.99 | — | 1 | |
| CA$1.29 | CA$1.29 | — | 1 | |
| NZ$1.49 | NZ$1.49 | — | 1 | |
| A$1.50 | A$1.50 | — | 1 | |
| R$3.49 | R$3.49 | — | 1 | |
| zł4.49 | zł4.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Labyrinths of Atlantis
Labyrinths of Atlantis traps you in a procedurally generated underwater maze where you must gather cryptic clues and navigate using logic and patience to escape. Armed with only a shotgun and flashlight, you'll confront mysterious anomalies while uncovering the labyrinth's secrets in this atmospheric puzzle-exploration experience.
Features:
1) Procedural generation of the labyrinth.
2) You will be assisted by a shotgun and a flashlight.
3) Mysterious and mean anomalies.
4) Beautiful setting.
5) Musical accompaniment.
Labyrinths of Atlantis — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Labyrinths of Atlantis is widely criticized by players as an asset flip with minimal effort, featuring a procedurally generated maze that lacks coherent design, working mechanics, or meaningful gameplay—players report finding the same piece of paper multiple times, encountering glitchy enemies that walk into walls, missing sound effects, and no clear objective or narrative reason for the experience.
[b][quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote][/b] "Labyrinths of Atlantis" is a Digital Homicide style asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated a few Unity asset store packs, dumped them all in a blender, and submitted it to Valve as if they're real game developers. It's important to also note the "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. This is a particularly lazy effort even for Metal Fox... it's just a collection of "boardwalk" tile assets laid out in a simple map, with a bunch of "robot dog" assets... Metal Fox couldn't even get the AI to work properly so the dogs are glitched into the walls. You have a shotgun and you can shoot the dogs if you want, which just makes them disappear. That's all there is to this garbage... surely, at this point the asset flippers are laughing at Valve's QA process. It's starting to seem to me that Valve prefers collecting the $100 listing fees for asset flips than getting paid genuine money for selling genuine games. ARGames/Met…3 found this helpful
Labyrinths of Atlantis is an atmospheric first-person adventure that blends exploration, light survival mechanics, and puzzle-solving within the mythical ruins of the lost city of Atlantis. Developed by ARGames and published by Metal Fox, the game embraces a minimalist approach, placing players inside a mysterious underwater maze where discovery and careful observation take priority over fast-paced action. Rather than presenting an elaborate storyline through lengthy dialogue or cinematic sequences, the experience encourages players to uncover the secrets of the labyrinth by piecing together environmental clues and finding their own path to freedom. The game's defining feature is its procedurally generated labyrinth, ensuring that every playthrough offers a different layout. This randomized structure prevents players from relying on memorization, requiring them to adapt their navigation skills each time they enter the maze. Searching every corridor becomes essential, as important clues are hidden throughout the environment and gradually reveal the solution needed to escape. This design adds replay value while reinforcing the feeling of being lost in an ancient and unpredictable un…1 found this helpful
Piece of trash.1 found this helpful
Very short game. In the inventory there's an option to 'merge' items but you will never need to use it and I don't think it works. For me there was no music and no sound, not even when you kill an enemy or shoot your gun. Waste of time and only good for achievements
Game is glitchy and kinda pointless. Why not give us a reason for being in the labyrinth or finding the papers or even just for the asset-flipped creatures?
Imagine a child that you give access to a map creator. Now imagine if you allow said child to publish on Steam. That's Labyrinths of Atlantis. So, what's the gameplay? You get spawned to a very randomly looking "labyrinth" constructed of a bare minimum assets. Your goal is to find 6 pieces of paper. And good luck with that, as every part of the map looks exactly the same, so it's literally just about pure luck about stumbling into that. And imagine how upset I was when I finally found the six pieces only to find out that you can actually get duplicates. This game is a horror, but in a meta meaning of being a terrible game. There are some enemies on the map (on single model for them all) and they are extremely dumb, most of the time you'll find them as they keep walking straight into the fence. That said, they can also spawn just right in front of you, so luckily you have a shotgun. As much as I like that player can actually defend themselves contrary to the usual annoying quirk of having to only sneak and run, that's like the only single positive thing I can say about this game. There are also teleporters which just teleport you to random part of the map. They also have a hitbox…
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