

Lairchitect
Sokpop Collective · 2020 · Strategy, Simulation, Auto Battler, Base Building, Building
PC
Mixed63% · 64
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About Lairchitect
Lairchitect is a reverse dungeon crawler!
Build your own lair and protect your precious soul core from heroes that try to raid your dungeon. Distracting heroes and using the right minions to defeat them is key in winning the game.
Features
Sokpop makes a new game every two weeks!
Subscribe for 3$ per month at sokpop.co
Build your own lair and protect your precious soul core from heroes that try to raid your dungeon. Distracting heroes and using the right minions to defeat them is key in winning the game.
Features
- ~1 hour playtime
- more than 15 different minions to spawn
- 12 different objects to place
- 6 different heroes types
- a small campaign and an endless mode
Sokpop makes a new game every two weeks!Subscribe for 3$ per month at sokpop.co
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game wont hold your hand, you'll have to figure some stuff out on your own. Its a wonky weird fun time and if you are able to find your own fun you'll defiantly get your moneys worth. At the end of the day it's 3 dollars, don't expect a triple A game with 100+ hours of game play.
fun game
Cute little indie game.
Pretty fun! You'll build a little monster lair and fend off pesky adventurers. Not bad for the money spent.
Sokpop S08: Lairchitect is a compact yet conceptually clever strategy title developed and published by Sokpop Collective, built around the idea of turning the traditional dungeon crawler upside down. Instead of controlling a hero delving into danger, the player assumes the role of the dungeon’s architect, tasked with constructing and defending an underground lair against waves of invading adventurers. This reversal of perspective immediately defines the experience, framing it as a form of reverse tower defense where success depends on foresight, spatial planning, and understanding how different systems interact rather than on direct control or reflexes. The core gameplay loop revolves around placing rooms, traps, and minions within a confined dungeon space while managing limited resources. Heroes enter the lair from various entrances and attempt to reach the central “soul core,” following relatively predictable paths that can be manipulated through clever layout design. Each placement decision matters, as minions serve different roles such as blocking, distracting, damaging, or supporting, and traps are most effective when combined thoughtfully rather than scattered randomly. The …
Needs a sequel or + Version for longer runs/ custom rules. +
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