Leaf's Odyssey

Leaf's Odyssey

ludobloom · May 17, 2024 · Puzzle, Grid-Based Movement, Logic, Turn-Based Tactics, Exploration

Buy Leaf's Odyssey from Steam at $15.00 — the cheapest of 1 store we compare.

PC
Very Positive98% · 1281playing now
Best price 35 Lowest tracked
$15.00
⭐ lowest tracked
Steam Buy at Steam

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Where to buy Leaf's Odyssey — official stores

Steam
Steam
Standard Edition · Steam
$15.00
Buy

Leaf's Odyssey price by region

Leaf's Odyssey costs $8.49 in Georgia (USD), £12.79 in the United Kingdom, €14.79 in Europe (EUR), $15.00 in the United States, CA$19.49 in Canada, A$21.95 in Australia, NZ$21.99 in New Zealand, R$46.99 in Brazil and zł67.99 in Poland right now.

Cheapest Leaf's Odyssey offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $8.49 $8.49 — 1
United Kingdom £12.79 £12.79 — 1
Europe (EUR) €14.79 €14.79 — 1
United Statesyour region $15.00 $15.00 — 1
Canada CA$19.49 CA$19.49 — 1
Australia A$21.95 A$21.95 — 1
New Zealand NZ$21.99 NZ$21.99 — 1
Brazil R$46.99 R$46.99 — 1
Poland zł67.99 zł67.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Leaf's Odyssey

A turn-based puzzle game with combat and exploration

Leaf's Odyssey — game info

Platforms
Windows, macOS, Linux / SteamOS
Steam Deck
Playable
Player modes
Single-player
Controller
Partial controller support
PC Game Pass
Not included
More games like this:Mac gamesLinux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 24, 2026
Leaf's Odyssey is an okay puzzle game. I'm glad someone made a [url=https://store.steampowered.com/app/314330/DROD_Gunthro_and_the_Epic_Blunder/]DROD[/url]-inspired game, but I wasn't impressed. Aesthetics: I really didn't like the aesthetics, and personally preferred DROD's aesthetics by a very large margin. Level progression: I really really disliked that all puzzles were mandatory. The game may be map-based, but progression is essentially fully linear; if you get stuck for good at a level, that's it, unless you're willing to look up the solution. The initially open map becomes claustrophobic very quickly; despite a design full of keys and locked doors, the dev didn't make a single puzzle optional (at least until one reaches the green keys). What's up with that?_? I ended up looking up a *lot* of the puzzles here, particularly at the end. Either due to getting stuck, or due to eventually getting outright exhausted with the game. In addition, in contrast to DROD, this game is pure puzzling, with zero breathers. DROD's story wasn't necessarily great, but it certainly had the right idea to add narrative breathers in between the puzzles. Level design: The objectives & philosophie…
2 found this helpful
Recommended Aug 25, 2026
An amazing "DROD-like" game with many QoL features. Has simpler player mechanics than DROD itself but the puzzles are very well made and it felt good to solve almost all of them.
1 found this helpful
Recommended Sep 9, 2026
If you want a tough-as-nails DROD-like "stepping game" with rewarding puzzles, a clear care for UI, and a focus on monster behavior interactions, this is the game for you. (It really is tough, though.) P.S.: eyes are the best
Recommended Sep 5, 2026
This was a fun but very hard sokoban game. Easily on par with the most difficult in the genre like Stephen Sausage Roll. And the solutions can be a bit precise - it's very easy to get the order of operations wrong and then have to tweak the solution. But still very fun.
Recommended Aug 25, 2026
What a great game! The difficulty curve is just right so the puzzles always feel approachable, and most puzzles take not-too-short and not-too-long to solve. The hardest puzzles are maddeningly difficult; my record was being stuck for two and half hours in game time on one puzzle.
Recommended Aug 8, 2026
Really enjoying this - satisfying, self-contained puzzles that build upon previously discovered creature interactions (captured in a very handy journal, I'd never remember it all otherwise). Pixel art is adorable.

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