

Lumencraft
2Dynamic Games · 2023 · Exploration, Action, Action RPG, Sandbox, Tower Defense
PC
Mostly Positive76% · 1,082
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About Lumencraft
Lumencraft: A Top-Down Rogue-Like Shooter with Base Building & Tower Defense
Lumencraft is a unique combination of a top-down shooter and base building game with tower defense elements. Enter procedurally generated levels with a fully destructible environment to build your base, dig some tunnels and find the precious Lumen - humanity's only chance for survival.
BECOME THE SAVIOR OF MANKIND
For two centuries the remnants of humanity struggle to survive without electricity and light. But there is a spark of hope. In 2221 the survivors find Lumen – a crystal of high energy potency that may be the last chance for mankind. Scouts, brave miners, established an underground settlement and voyage into the dark to reach the nearby Lumen deposits. But the darkness consumed them, as the subterranean caves and tunnels hold as much danger as salvation. Now it’s time for you to step into the endless shadows…

DRILL AND SHOOT YOUR WAY TO SALVATION
The lightless underground holds swarms of enemies that will raid your base. Illuminate the gloomy tunnels with your weapons and turrets in a struggle for survival. Drill new paths and shafts to reach valuable resources or blast walls and your foes.

EXPLORE A FULLY DESTRUCTIBLE ENVIRONMENT
With a lot of effort and a set of original algorithms, 2Dynamic Games have transformed the open-source Godot Engine into a completely new tool. This allows every bit of terrain (pixel, as we used to call them) to be destroyed, and maps to be painted as if in a drawing program.

YOUR WAY TO PLAY
Lumencraft offers several game modes to suit your gameplay style. With a 27-mission campaign experience the full narrative of humanity’s struggle for survival. Jump into procedurally generated maps and fight in a true roguelike fashion. Or maybe create your own level in the editor, or try out what the creators and Steam Workshop users have prepared for you. Custom game types (e.g. tower defence, action, survival or mix of them) with user-defined starting technologies/upgrades and goals allow you to test your skills as a scout in any conditions. Invite your friend to play locally or using Steam Remote play and dive into the darkness together.

MAP EDITOR
Easily create stunning maps with moldable terrain and a variety of objects to choose from. Invite friends to play in your custom map and define game types, starting technologies, upgrades, and goals.
We hope the community will create many amazing maps for the Steam Workshop.
KEY FEATURES
- Multiple game modes - a story campaign, custom maps created by the developers and the community or procedurally generated levels. The choice is yours!
- Defending the underground settlement by direct combat and the use of diversified turrets.
- Highly efficient and satisfying digging mechanics (just listen to the sweet sound of crushed rocks and Lumen).
- Explosive weapons. Yes, we have dynamite.
- Dynamic lights and pixel-perfect interaction with a fully destructible terrain.
- Dread atmosphere created through an impactful sound design and a unique 2Dynamic lighting system.
- Realistic simulations. Just look at the lava!
- Play with your friends in co-op mode either using Steam Remote Play or locally on a shared screen :)
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Controls are clunky. The gameplay is repetitive, and the exploration is not really satisfactory.
Okay, played the tutorial, and one game that I lost, and I think I can give a basic review. It's a mixed bag, but over all, it's fun. It isn't as tower defense as I would have liked, in fact it is primarily a mining game, with some combat. On the downside, I find the UI very awkward, and there are only two types of things to mine really, lumen, a kind of gem, and metal. A wider variety of things to mine would have been nice. I also find the clipping to be very irritating, far too sensitive, especially when trying to place a build. If a building can go in a basic area, then let me build it, sometimes it was like those old frustrating point and click games where it had to be the exact pixel. Grrr.... And the auto save is quite intrusive and annoying. Load times in general seem quite long. Even after playing the tutorial, there seemed a lot of things to figure out. There is this strange beeping that I hear that goes faster and slower, no clue why. That said, lots of things to build, which is okay. I guess there are about twenty buildings? Give or take. Sadly only three kinds of defensive towers (not counting walls and gates) There is also an active community and fan-built modules. A…
good concept but badly done...seems it was more enjoyable a couple years ago. not sure what they changed but it seems big difference
This game is close to a good game, but it's not. - Lava is annoying, no real way to deal with it - Bedrock walls are annoying to deal with, because they surround lava and resources, and you can't break it to your advantage. - Lack of enemies - Campaign detracts from the main genre of the game. We played 2 missions and was like wtf is this, and then did a base defense mission - Research is annoying and too random. There are too many "Good" "Useful" things hidden behind tech and the RNG of possibly getting it. - Maps are too small, leading to a deficient in resources. - Maxed out Lumen farm gives like 40~ lumen? Wtf? - Killing nest doesn't affect the waves where enemy waves come from? Confusion? - Coop shared screen is awful. I feel like i got a bit bamboozled here. I read coop and missed the "Shared" part when i bought it. and it was like ok well w.e we can still play, and it was just constant bumping into each other, one person setting their controller down, while the other builds or something. This is not a game meant for a shared screen. - Poor Camera and zoom: Also the screen doesn't properly zoom out for coop we could stand by each other on our wall stand, and only be seeing…
Crashed during the tutorial. Also didn't do that well explaining how to pull out a gun to deal with the first enemies that spawned while mining.
Good game. Missions get a bit long near the end though. Not saying the long missions arent still fun. They are fun, it just means I have to split up a mission into multiple game sessions. This game has manual save and pausing so its easy to peel away and come back. I haven't experienced any bugs (other than the enemies) or crashes. Doesn't mean they aren't there, but could mean the problems are fixed or not that widespread.
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