

Macabre
Weforge Studio · 2025 · Adventure, Co-op, Horror, Singleplayer, Dark Humor
PC
Mixed55% · 80 📈 Making a comeback 69%
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About Macabre
Macabre is a high-stakes co-op horror game where stealth is survival and the Rift is never the same twice.
Maps shift, objectives change, and the monster adapts. Scavenge rare resources and fight the urge to panic as you stabilise each Rift before it collapses.
Survival isn’t guaranteed. Escape together or abandon your team to save yourself. Trust is fragile. Betrayal is easy.
One truth remains… It’s Macabre.
You will not be able to shoot your way out of this nightmare. Macabre is about stealth, cunning and wit. Stick together to survive, or betray your teammates to keep the loot for yourself.
Just remember, Macabre preys on those who stray from the pack.
Luckily, you meet a fellow Rift enthusiast named Banjo, an eccentric survivor who guides you with his knowledge and gear. He is your lifeline, offering equipment and upgrades that give you a fighting chance. Spend your resources wisely.
Macabre learns as you play. Rely on the same tricks and it will adapt. Each encounter forces you to improvise. Distractions, stuns and even sacrifices may be the only way out.
Every run is a gamble. To keep what you have scavenged, you must reach the Extract alive. If you die, you lose everything. The Rift does not forgive mistakes, and neither will your team. Greed, hesitation or betrayal can be just as deadly as the monster itself.
While avoiding Macabre, you will scavenge powerful artefacts and strange items from fractured timelines. Every piece of loot matters. The right equipment can reveal hidden truths, distract the monster or help you survive long enough to escape.
No two runs are ever the same. Each Rift reconfigures itself with randomised layouts, shifting objectives and unpredictable monster behaviour. You will never feel safe, no matter how many times you enter.
Macabre is a co-op survival horror game from Sydney-based Weforge Studio, an indie team with a passion for horror and multiplayer gaming. Our aim is to deliver one of the most immersive multiplayer horror experiences on Steam. Early Access marks the first step. Revenue from sales will be reinvested into continued development, and we plan to expand the game with new maps, monsters, puzzles and chapters as development progresses, guided by player feedback.
Macabre’s design is shaped by years of gaming experience. The adaptive AI channels the tension of Alien: Isolation. The extraction style risk and reward loop reflects the intensity of Hunt: Showdown and Escape from Tarkov. The social dynamics of trust, betrayal and chaotic teamwork take cues from DayZ, Phasmophobia and Dread Hunger.
At its heart, Macabre is about people. In-game VOIP creates unpredictable alliances, rivalries and betrayals. Just like our co-founders Jay and Jake, who first met through voice chat in DayZ, we want those connections to feel real.
DLC & expansions
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The game is dead, it was dead when it launched into early access and was solidified when the devs confirmed there was no more money. Its really unfortunate as I did kickstart the game, not that I'm too upset at the 100$ lost. I'm more upset that a decent looking game failed so quickly. Even during testing I literally could not find a lobby to play in and even after launch I could not find people playing the game. I just checked the steam charts and theres been 3 people playing in the last 24 hours. 100~ was the peak at launch. If you're considering getting this game, don't. Its literally unplayable as there isn't enough people to fill a lobby. It's not even worth going into depth as to what's wrong with the game.6 found this helpful
Sadly I was one of the suckers that got the game day 1 for $20 before they dropped it to $10 the next day. I could've requested a refund and purchased it for less, but I stuck with it for the promised "cool, exclusive gear". That ship came and went and this game is as dead as they come now. They even launched a supporter pack which was not included for those of us (likely just me and maybe one other poor soul out there) that paid $20. Shameful. Last update was about 6 months ago, would be surprised if another update comes out this year let alone ever. I hope Weforge can turn this ship around, but that seems more unlikely by the month.5 found this helpful
early access or not this doesn't have me feeling good about the future of the game. and you should make the kickstarter only announcement public so people know you ran out of money. sadly I and many people regret backing the game and its strange that theres noone talking about this. sorry to anyone who paid for any high tiers especially those who paid for tombstones or any of the above. game shoulve remained in development for a lot longer and the direction it was taken killed the game. but thats just my opinion5 found this helpful
Maybe in the future this will be fixed, but the monster is almost impossible to beat. I played for an hour and only extracted with the goal once. It says to outsmart it but that's pretty hard to do when all it does is run straight at you no matter where you are. It is insanely fast and rips through the traps in like two seconds. The game concept is good it just needs to fix the monster and how overpowered it is. Literally even if you are crouched it still runs up to you and slimes you within the second. I ran the game great with my specs.2 found this helpful
Its joever
This has amazing potential! If you like phasmophobia then youll like this, the visuals are appealing, items look interesting, its multiplayer at heart with integrated vc and typing features. Each run is max 40 minutes and the layout changes eveytime. (i played single player cause there was no one in the lobbies, and also played on easy for my first play run so this might influence some things.) The gameplay is relatively simple, your mission is to find rift holes and extract them with your portal gun and you try collecting as many high valuable items as you can by looting chests that you find in bunkers (8 inventory slots) which will help you buy objects from Banjo, which wiill help you distract the monster. A few nitpicks i have: The monster is heavily influenced by the sounds you make and will often just camp at your destination, during my first runs i had an issue with always getting killed at the same spot while trying to pick my items back up. If your playing on single player, it is really hard to shake the monster off because once again, it just follows your sound so no matter where you go so it just constantly follows you. Theres not really any concequence of always …
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