

Maxwell's puzzling demon
muratsubo Games · 2024 · Puzzle, Sokoban, Difficult, Logic, Abstract
PC
Very Positive99% · 386
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Screenshots
About Maxwell's puzzling demon
What this puzzle is like
Maxwell's demon is the main character of this puzzle.
The demon does work of block-pushing.

Blocks have temperature. Some blocks are hot and others are cold.
While the demon doesn't like hot blocks, they can be cooled when adjacent to cold ones.

Keep your blocks and head cool
This game has 10 worlds.
Each world consists of dozens of levels, which are more than 350 in total.
The levels are located in form of blocks and are grouped at different corners of each world.
In this game, not only levels but also worlds themselves are puzzle.
Those levels once solved becomes pushable blocks.
You then use the blocks to access the next group of levels.

If you want more challenging ones, extra levels await you.
We're sure that it's difficult to even reach them.
(Don't worry. You have neither to reach nor to solve them to clear this game.)
The hint feature
The powerful hint feature is available.
This feature allows you to gain insight into how to solve the levels and to see detailed descriptions of the gimmicks.

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The puzzles are well-designed, but the game seriously needs key remapping and controller support.1 found this helpful
A neat Sokoban puzzler that's challenging but has neat ideas. Its gameplay is often weird, but (mostly) ends up making sense.
非常的好玩
If you're new to puzzle games, I do not recommend this. Otherwise, if you're an experienced puzzle game enjoyer, you should absolutely play it. Maxwell's puzzling demon is one of the most well designed games I've ever played. The way puzzles interact with each other is insane. It's also really hard, so be warned, although the game lets you skip a significant number of main levels to reach the ending. The first world is available as a free demo, so you can try it out to see if you like it. Even just the first world has an incredible amount of depth.
Top-notch sokoban puzzle design. The only negative thing I can say is that there is *too much* and the optional challenges get ridiculously hard, but this is basically complaining that I'm getting too much of a good thing. This is a game I will never 100%, but the 80+ hours I sunk into it were fantastic. Difficulty and size is on par with Bean and Nothingness.
A sokoban style block sliding game with added temperature and block glue mechanics (and probably more in later worlds but I didn't get that far). Pretty challenging. I played it for 5 hours or so and got most of the way through world 2 (out of 9). I took a break and now when I go back to it I forgot how to do everything. I think the lesson here is that puzzle games could be made much shorter without much loss in value. Though if you are looking for a game to play for a hundred hours and don't care about graphics at all, this one could work. For me though the end seems so far away that I don't think I can continue.
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