Metropolis Gear: Tactical City-Building Action

Metropolis Gear: Tactical City-Building Action

Superdimensional Software · Turn-Based Tactics, RPG, City Builder, Roguelike, Tactical RPG

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About Metropolis Gear: Tactical City-Building Action

In Metropolis Gear: Tactical City-Building Action, players build a fully destructible, tile-based city out of procedurally generated buildings and defend it in turn-based, tactical battles using their fleet of giant robots. Enemies drop onto the island atop new terrain, expanding the island but bringing additional dangers. Robots are upgraded and the city is expanded between rounds of combat.

Features:

  • Tile-based, fully destructible, turn-based combat. All attacks have an area-of-effect, emphasizing unit positioning and efficient city layouts.
  • Procedurally generated islands and building layouts. No two cities will be the same!
  • Endlessly stacking weapon upgrades, including:
  • Mountain: Raise a mountain from the ground at the point(s) of impact. Blocks shots and movement, stays permanently.
  • Acid: Damage-over-time effect on hit units, turns destroyed tiles into permanent acid swamps. Acid swamps deal damage to units standing in them.
  • Black Hole: Places a black holes that pulls units towards the point(s) of impact. Stays for a couple turns.
  • Expanded / modified explosions (on the X, Y, and/or Z axis). (ie: X, T, O, shaped areas-of-effect)
  • Laser: Hits all tiles in a straight line.
  • Hookshot: Pulls the attacker towards the target
  • ...And Many More! 
  • Retro look, modern tech. All graphics are normal-mapped 2D sprites, with real-time lighting applied on top.
  • Gameplay mechanics inspired by classics such as X-COM: UFO Defense (1994) and The Binding of Isaac: Rebirth (2014)
  • Metropolis Gear is currently in development for PC. Wishlist here and follow us on Bluesky / Twitter for updates!

    Metropolis Gear: Tactical City-Building Action — game info

    Platforms
    Windows
    Player modes
    Single-player
    PC Game Pass
    Not included

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