

Museum of Monoliths
Podoba Interactive · February 21, 2023 · Walking Simulator, Psychological Horror, Surreal, Atmospheric, Sci-fi
Buy Museum of Monoliths from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Museum of Monoliths — official stores
Museum of Monoliths price by region
Museum of Monoliths costs $2.99 in the United States, €2.99 in Europe (EUR), £2.99 in the United Kingdom, $2.99 in Georgia (USD), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł11.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| £2.99 | £2.99 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł11.99 | zł11.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Museum of Monoliths
The game consists of separate, not directly connected, abstract levels, similar to the exhibition halls in a museum. Thus, each level is a full-fledged mini-game with its own story.
The sound of each level changes due to your movements through the location. And the biggest changes in sound occur when you interact with special objects, such as Monoliths. The audio experience of each playthrough is unique, in many cases you choose yourself which music track will be played in that location.
- about 1 hour of gameplay
- 10 levels to explore
- no text
Museum of Monoliths — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players describe this as more artistic experience than traditional game, praising its distinctive atmospheric design, unsettling soundscapes, and evocative environmental storytelling across varied, dreamlike locations. The main criticism is that it's very short and lacks traditional gameplay mechanics or narrative text, with some feeling the experience doesn't justify its price despite its artistic merit.
Museum of Monoliths is a compact and highly experimental first-person walking experience built around atmosphere, exploration, and reactive sound rather than conventional objectives. Developed by Podoba Interactive and published by Marevo Collective, it feels closer to wandering through a collection of interactive audiovisual installations than playing a traditional horror adventure. There is no elaborate combat system, inventory management, lengthy dialogue, or obvious progression structure. Instead, the experience depends on curiosity, environmental interpretation, and the unsettling sensation of being alone in places that seem deliberately designed to remain mysterious. The game is divided into ten abstract locations that are not directly connected to one another. Each functions almost like a separate exhibition room, complete with its own visual identity, atmosphere, and implied narrative. This structure works particularly well because the game never needs to justify how one environment connects geographically or logically with the next. Moving between them feels like progressing through a strange museum dedicated to impossible architecture, alien artifacts, dreams, and forgot…1 found this helpful
Truly an experience not for all to understand but resonated with me and my feeling in life and most of my dreams I'm having for last 4 years full. Even got goosebumps once, that I didn't expect to have from such abstract gameplay.
Museum of Monoliths is an interesting if not relatively simplistic (graphically, aesthetically, mechanically) liminal experience that demonstrates the fact that not all liminal experiences need resemble the backrooms. Fortunately, what MoM lacks in visual complexity it makes up for with a truly impressive series of seemingly interactive soundscapes. Nevertheless, I definitely did not feel like i was "creating my own unique sound" for each of the "abstract locations". It just seemed like different sounds would dominate my (in-game) hearing based on my location within any particular level. To put it plainly, the closer i stood to certain sound-emanating objects/areas, the louder they were...like in the real world. To state that one is creating their own sound within the game would be the same as saying "i adjust the volume of my radio by moving further/closer to my ear" or "i create my own sound when i listen to the tv and the radio at the same time by physically standing in between them". I understand that different tracks are added according to which monolith one selects but unless one plays through the game more than once (although i did feel that my choices had more of a pr…
Good expierience. But dont eat a bunch of shrooms and expect everything to be hunky dory.
Pretty good. There were some very cool/trippy moments. I enjoyed it for what it was. Well done.
This is art. Набагато краще ніж всякі там слайм клікери.
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