

My Summer Jobs: Dialing for Dreams!
Studio Semitorus · 2023 · Sokoban, Incremental, Puzzle, Female Protagonist, 2D
PC
2 user reviews100% · 2
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About My Summer Jobs: Dialing for Dreams!
Step into the shoes of a young girl with big dreams in My Summer Job: Dialing for Dreams! This exciting puzzle game takes you on a journey of determination and hard work as you help Molly make her way through the world of telemarketing. With your guidance, Molly will learn the ins and outs of selling magazines and make her way to her ultimate goal, saving up enough money to make a big purchase.
In this unique deduction game, you will have the opportunity to test your skills in cold calling, product knowledge, and time management. Each call will be different, and it's up to you to figure out the right product to match each customer's desire. It's a challenging and rewarding experience that will put your skills to the test.
In this unique deduction game, you will have the opportunity to test your skills in cold calling, product knowledge, and time management. Each call will be different, and it's up to you to figure out the right product to match each customer's desire. It's a challenging and rewarding experience that will put your skills to the test.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[b]my summer jobs: dialing for dreams[/b] is a time/resource management puzzler with some deductive elements, about a girl selling magazines to people over the phone. for youths, a magazine is like a website on paper. wait, they don't even know what a website is anymore... so maybe like insta comments or tweets but longer, without hashtags and on paper. and a rotary phone? imagine a big ol' clunky mobile with a long wire and no screen, you might've seen one at grandma's place. and no, that upside down horn thing doesn't even have a camera, absolutely useless. the game is [b]entirely mouse-based[/b], no hotkeys, just click stuff. interactable objects react on mouseover, some have tooltips. the phone is the main thing, the notebook is the help/how-to-play section, your face on top shows basic stats and there's some coffee on the desk. more interactions just for fun and tooltips for a bit more clarity would be good. unlike my reviews, the notebook is concise, but here's what you need to know. [b]there's both a clock and an energy meter but no real-time elements, they're more a sort of move limit.[/b] you can only do a certain amount of actions per day, at your own leisure, feel free…15 found this helpful
The main reason I did end up buying this is to support a Finnish Game Dev. It's okay. I don't think I could justify the full price of it for myself, but having bought it from sale, I don't mind. I like the concept, and resource management is always fun, though it's very thin scratch here. Surprisingly enough, there's 3 different endings.1 found this helpful
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