N.E.R.O.: Nothing Ever Remains Obscure

N.E.R.O.: Nothing Ever Remains Obscure

Storm in a Teacup · 2016 · Adventure, Indie, Puzzle, Atmospheric, Walking Simulator

PC
Mixed67% · 139 📉 Recent reviews down 57%59Metacritic
Best price 73 Great deal
$0.79-96%
lowest tracked $0.72
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IndieGala Store
Standard Edition · Steam
$19.99
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Gameseal
Gameseal
Standard Edition · Steam
$0.79
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Screenshots

About N.E.R.O.: Nothing Ever Remains Obscure

N.E.R.O.: Nothing Ever Remains Obscure is a wonderful journey in a world of incredible beauty where a kid is the key to all locks and the night is not as frightening as we all could think.

Immerse yourself in a story-driven first-person game featuring puzzles with intuitive controls. The environment is heavily connected to the characters and their past. The world of N.E.R.O. is magical and varied, making exploring an ongoing challenge.

N.E.R.O. invites players to explore and experience feelings that are uncommon in video games, a game where the visual novel genre meets the puzzle game.

Join this magic adventure in an unknown world, playing the role of a kid followed by a mysterious black clothed companion. Discover through his eyes the history behind this tragic journey.

Key Features


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  • N.E.R.O. features simple gameplay with accessible controls in a rich and atmospheric environment filled with puzzles.
  • N.E.R.O. features unique dreamlike visuals with high-resolution textures and complex shaders
  • N.E.R.O. is a mystery: nothing is as it seems. Only by solving all the puzzles and through exploring will you be able to discern the whole story.
  • N.E.R.O.'s wonderful soundtrack is captivating and comes along with the design. A deep narrating voice will underline the experience, following the two characters in their journey.
  • N.E.R.O.'s story is complex and cryptic. We wish players to discuss the meaning of the story on social networks, sharing thoughts and screenshots.
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    What Steam players say

    Recent verbatim reviews from Steam — separate from playze.io community reviews below.

    Recommended May 7, 2025
    Narrative-driven exploration Emotional storytelling Rich in atmosphere Outstanding visual design
    14 found this helpful
    Recommended Feb 14, 2025
    Replayed this game in VR after abandoning it back when it was first released. It's much better in VR (although some visual elements are missing) and although the world is amazing, the game itself falls kinda flat and I can't put my finger on it. Still a decent 1st person walking sim with occasional (optional) puzzles, great music, voicework and visuals. 7.9 out of 10.
    1 found this helpful
    Recommended Dec 25, 2024
    Okay game. Beautiful concept but mediocre execution. Moving story and nice music, graphics somewhat okay but glitchy, Gameplay is nothing more than a walking simulator that's too slow for comfort and the "puzzles" are meh at best, frustrating at times. Recommended for the concept and story, but don't expect anything special gameplaywise.
    1 found this helpful
    Recommended May 24, 2026
    Very beautiful game with a captivating story.
    Recommended Dec 22, 2025
    very emotional story about a family that brings tears to your eyes at the end of the game. puzzles not bad, could have been more i think. music is annoying. not bad game
    Not recommended Nov 12, 2024
    [url=https://store.steampowered.com/curator/43083373/]Clever games curator review: 3/10[/url]. Walking sim that tells a story by peppering the landscapes you walk through with 1-2 sentence text bubbles. The story is rather bad; the developers have confused "dark/difficult themes" for "deep+meaningful". The darkness of the topic makes it not so forgettable, but it's certainly not interesting. Meanwhile, in order to keep the walking sim part more interesting, the dullest puzzles have been added. Mostly they consist of pushing every button you find, but sometimes include "only push the yellow buttons." Graphically, the game isn't bad. It's drenched in neon bloom, and the choice of scenes/settings seems completely arbitrary, but I never minded looking at the screen. If the rest of the game had been better, this could have been fun. What's striking is that a lot of work was put into this mediocre product. Building all those levels must have taken forever. Perhaps the developers didn't realize how unmotivating their story and puzzles were.

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