

Never Grave: The Witch and The Curse
Frontside 180 · March 4, 2026 · Metroidvania, Action Roguelike, Platformer, Roguelike, Hack and Slash
Buy Never Grave: The Witch and The Curse from Steam at $16.99 — the cheapest of 1 store we compare.
Where to buy Never Grave: The Witch and The Curse — official stores
Never Grave: The Witch and The Curse price by region
Never Grave: The Witch and The Curse costs £14.29 in the United Kingdom, €16.49 in Europe (EUR), $16.99 in the United States, $16.99 in Georgia (USD), R$52.49 in Brazil and zł77.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £14.29 | £14.29 | — | 1 | |
| €16.49 | €16.49 | — | 1 | |
| $16.99 | $16.99 | — | 1 | |
| $16.99 | $16.99 | — | 1 | |
| R$52.49 | R$52.49 | — | 1 | |
| zł77.99 | zł77.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Never Grave: The Witch and The Curse
Authentic 2D action
Never Grave is 2D action game where you journey with the aid of a cursed hat. Identify enemy attacks, fight with magic, and sometimes use the terrain to win! Dungeons such as ruins and botanical gardens are auto-generated and change each time you play. Furthermore, there are obstacles and puzzles waiting to block the player's path in the dungeons.Possession system
Possess enemies using a cursed hat. Use unique abilities from your possessed enemies to open up avenues of action and gain an advantage in battle!Rebuild a ruined village
Use materials collected in the dungeons to clear the rubble of ruined villages, build new facilities and cultivate crops in the fields. Prepare for your next battles at your village! Cook food and take advantage of skill trees to grow more powerful!Multiplayer
Multiplayer support for up to four players. Call your friends from other worlds and conquer dungeons together!Game features
- Metroidvania x Roguelite with an emphasis on exploration.
- Sophisticated and tactilely designed player character controls.
- Possession system where hats can possess enemies and use their unique abilities.
- Traditional Japanese hand-drawn limited animation is used for character 2D animation.
- Thickly painted backgrounds with depth, as if you are travelling through a world of picture books and cut-out pictures.
- Learn actions such as double-jump from artefacts to explore new areas.
- Constantly changing play style depending on the synergy of "traits" associated with magic and items.
- Intense battles with tough bosses. It will take more than just memorizing boss patterns to defeat them without taking damage...
- Rebuild your village. Strengthen yourself through building and production to prepare for the next adventure.
- Explore different terrain each time you play through procedurally generated dungeons.
- Multiplayer support. Up to four players can delve into the dungeon together!
Never Grave: The Witch and The Curse — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player, Online co-op
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's charming art style, pleasant music, solid metroidvania gameplay, and effective pacing, with many highlighting it as a standout in the genre. However, common criticisms include limited variety across its four stages that creates repetitive level design, lack of combat variety with only a few overpowered spells and underutilized tools, minimal storytelling, and missing difficulty scaling that makes boss fights trivial on repeated runs. The farming sim village is appreciated as optional flavor, but the overall scope feels somewhat limited despite being engaging enough fo
Not sure how I feel about this game. Its trying to be Hollow Knight but also Terraria? Somehow not good at either. No ultra wide support, but some of the screenshots from the devs show ultra wide support? Very confusing. What little I have played is not bad, but its not great either, so I guess I can recommend it.1 found this helpful
I'm sorry but I can't not recommend this game I wanted to like this game after I changed the controls around to something I was comfortable with, the art is charming, but the gameplay is so stiff it's makes it not fun. I don't like how you need to press a button as you're jumping to cling onto the wall or ledge to get up. The input lag was horrendous! I had to press my attack button twice just to do one attack which caused most of my deaths. One hour in and I kept dying so much it felt like I made no progress. That's bad. I'm used to had games. I played on the Hard difficultly, but it felt like my deaths was due to the game being stiff and not buffering my inputs properly and not a due to lack of skill. The church is interesting but other than the village there is no way to return to the church outside of dying, with no way to heal in the beginning of the game, no resting point other than the church, this game just isn't good. Perhaps my mind could be changed if I played more, but I do not have the patience to play a game I am actively not liking to see that. I am still interested in the games story, but I will only consume that story via walkthroughs
[*][u][b]Progress:[/b][/u] 2/4 main areas completed It's... ok. The art is cute, there's a lot to upgrade especially with the town builder, you get a lot of powerful passives per run, and the the gameplay is fine... but ultimately it suffers from a few problems that made me put it down: [list] [*]The characters feel weirdly unresponsive at times. [*]The main gimmick, possessing enemies, is barely a function. So far: every zone only has ONE enemy each that can be possessed. For how prominently it was featured in the trailer: I figured there would be way more chances to use it. [*]The town building is weirdly clunky. You have to build on a 2D plane, and you get a LOT to build with, but I imagine most players will just want the functional buildings side by side and it gets weirdly hard to interact with them. [*]I'm not a huge fan of the levels bein regenerated per run, but ultimately the same stages. They're slightly different, but use the same blueprint every time so Ruins area III will be 80% identical to every other Ruins area III you visit. I guess I like a good ol' map to explore and eventually 100%. [/list] Again it's a fairly harmless game, but I was hoping t…
Super fun with fam or alone (alone is a challenge!) loved playing it anytime I could :P
Fun and light game
yes
Community reviews
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