

Nevermore: The Chamber Door
Burning Bright · 2022 · Souls-like, Hack and Slash, Roguelike, Lovecraftian, Action RPG
PC
Positive83% · 42
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About Nevermore: The Chamber Door
✦ AI summary
THE CHAMBER DOOR is a roguelike action game where you battle nightmare creatures through arena levels, chaining aggressive combos to earn ranks while building your character with crafted mirror cards that grant new abilities and stats. Die, and you'll restart with accumulated souls to strengthen your gear at Athena's statue, progressively pushing further into harder bosses and tougher foes.



In the poem The Raven by Edgar Allan Poe, the narrator is faced with a creature that enters his room and remains on the bust of Athena, goddess of wisdom, thus placing himself above reason and logic. The crow speaks only one word, "Nevermore", which the narrator interprets in different ways to answer his own questions.
In THE CHAMBER DOOR something similar happens, but before Athena a door opens, a portal to another world of creatures and demons of nightmares. While the dark-feathered raven contrasts with the marble of Athena, of light and darkness, life and death, our hero is taken by something above reason, making him enter that door with the certainty of the unknown.


THE CHAMBER DOOR is a game of introduction to the NEVERMORE universe. You will be introduced to fluid combat mechanics and endless possibilities. Aggressiveness and agility is the basis of combat, you will be rewarded in a combos ranking system where your variety of blows is your greatest weapon, but beware, NEVERMORE contains dangerous creatures and any mistake can be your last.
As you progress through the game, you'll craft exclusive mirror cards to build your character according to your combat style. Each card can bring new abilities, new mechanics or even improve your stats.
When passing through the CHAMBER DOOR you will face hordes of varied enemies in an arena system, at the end of each level you find a passage to proceed to the next one. As you defeat these hordes, you will eventually come across more powerful entities and stronger bosses.
If you fail and get defeated, you will return to the first level, however, in a roguelike system, you keep the souls you captured in your last adventure to evolve your charms through the statue of Athena, thus becoming stronger and more prepared to advance further more on your next try.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
[h3]SNAPSHOT[/h3] A $1 game with an $8 price tag [h3]OVERALL - 2 / 10[/h3] [h3]PROS[/h3] + interesting concept [h3]CONS[/h3] - barely any actual content [h3]FULL REVIEW[/h3] The final credits point out this game was made due to $2000 from kickstarter, so that should really tell you everything you need to know about what to expect here. The game itself is less than 2 hours long so I'll try to spend a proportional amount of time for a review here: [list] [*] entire game is basically a walking simulator + forced grind to boost stats for the final boss - no shortcuts / improvements for progress so if you die you walk through the WHOLE (short) game again [*] game seems built to avoid refunding - levels are intentionally big and mostly empty and you're forced to grind stats just for the final boss (although you can also just stand still and spam attack it and never take any damage) [*] some annoying bugs (e.g. losing all your stat upgrades if you quit the game) show that this wasn't tested much (if at all) [/list] Might be worth picking up depending on your taste if it's on sale for under $1 but otherwise there's plenty of better things to spend your money on for less.1 found this helpful
it was alright its not that bad but it was kinda boring after awhile the worlds feel empty and there is nothing more to do then follow a path and its kinda annoying to restart from the beginning when you die maybe, add more nps,thing to do and more things to see1 found this helpful
I haven't played much but this is peak I can already tell, I love the weightiness of the combat, the audio, just everything about the game I already love. If this could get more developers on it/get a little more polished this would become everything I wised Wizard of Legend could've been (Wizard of Legend is still a great game but there are a few things I would change). I NEED THIS GAME TO GO MAINSTREAM. (Note: I just looked at the fact it is unfortunately abandoned, I really do hope this developer could try to continue development/get funding and or whatever they would need to continue this game.)
Not sure what is going on, reached the credits in less than an hour, but the gameplay is very good :>
I don't typically write reviews, but hey I wanna help out. This game has some really interesting core gameplay mechanics. It's really really short, and the fact that you're upgrades glitch out when you quit out is aggravating, but I can look past that. This definitely isn't the best game of all time, not by a longshot but it's a neat aesthetic, the sound design is mint, and the core is dope. If the dev drops some updates to fix the glitch with your upgrades, and maybe add a little bit more gameplay, it could easily get into the higher tier. As is, I give it a 7/10, very mint.
Snappy combat, and fun game play loop. Could use some shortcuts to skip earlier sections once you progress further. Running back through three biomes to get to the final boss after dying is frustrating. It has no story to speak on, so the hub area and characters seem very lifeless. The whole game is focused solely on the combat which isn't a bad thing but the game is shallow because of it. Upgrades are nice and using monster drops to add to attacks is fun. The whole game was made on a $2k budget by 1 person so it's great considering that. Beat it in about 2 hours and I'd recommend it if you're looking for some mindless hack and slash.
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