

Ninja Roquinexu
Alexander Saiborg · 2019 · Action, Indie, Platformer, Retro, Ninja
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About Ninja Roquinexu
Ninja Roquinexu is a two-dimensional action – platformer with the pixel-art graphics, created in accordance with the best traditions of an old school. In this game you will control the ninja who challenged the whole criminal world of his city. You must overcome numerous obstacles and fight hundreds of enemies in order to eliminate the mighty Syndicate.
Game features:
- Original pixel-art style
- 15 levels of Hardcore+ additional challenges
- Epic battles against the Bosses
- Unlockable content (outward appearance, game effects and more)
- Afk humor
- Secret mini-games
- Achievements
- Awesome soundtrack
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players agree that Ninja Roquinexu captures classic NES-era ninja action with solid core gameplay mechanics and occasional decent sprite work, but it's held back by significant technical issues including lack of controller support, poor text legibility due to low resolution constraints, undersized hit detection, and generally low-quality graphics that appear unpolished. While some appreciate the retro 8-bit aesthetic and nostalgic appeal, most feel the game needs substantial work in presentation, visual quality, and basic accessibility features before it can be recommended as a finished produc
Ninja Roquinexu is more 2D retro pixel shovelware, a construction kit flip made with ClickTeam Fusion (so we already know this has no serious value or merit as a game). It's a deplorably bad platform brawler with no appreciable theme, it seems to have some pixel blob thugs in a city, and you're a ninja? It doesn't matter, the graphics and gameplay are truly awful here. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international …9 found this helpful
Needs further polishing , an artist, and a music professional. Swing hitbox for killing enemies needs to be bigger, ninja gaiden for the nes hitbox wasnt that small Character movement is fluid Its not bad, it just needs alot of work still5 found this helpful
Good and fun game bringing those 8 bit NES vibes but there are two major issues with this game that make it pretty much something i can't recommend. A) No controller support - It is weird an 8 bit NES inspired game has no controller support and playing with a keyboard is fine but not something i would want in a game like this or prefer. For a game like this a controller is king B) Blurry font - If you want to enjoy the story or try to make sense what is going on ,forget about it as the font is too blurry to make out sentences sometimes. Probably since the resolution is forced to down to like 640x480 or lower. Whilst i had fun with the game and i enjoyed the music, good sprite work and gameplay. I can't recommend it due to issues A) mainly and B) right after it. If the developer can sit down and go through and add extra options so the text is not blurry plus the speed of the text and controller support ,i would gladly come back to this game and continue where i left off.3 found this helpful
This is certainly rough. The game plays out mostly like the classic Ninja Gaiden titles on older systems like NES and Master System. The general gameplay mechanics and the way cutscenes play out reinforces this perception. Story seems to be your run-of-the-mill pseudo-futuristic type of thing with lightweight tone blended in on an occasion. [h1]Problem areas[/h1] The weakest point is prolly the graphics, which while occasionally can have some "ok" looking sprites around is mostly very "microsoft paint" type of deal looking very not-pretty. Another big lacking section are the options. For example, there is no inherit controller support or way to change the controls. You will be using WASD for movement, space for jump, and enter for attacking. You can "pause" the game with the escape key though as far as I can tell this definitely doesn't actually pause the gameplay. A software like JoyToKey is hence recommended. There's some slight floatiness in the movement and the enemies often move pseudo-randomly with turning seemingly at random and have sudden boosts in speed making it easy to get hit by their touch damage. This is compounded with how janky the hit box of the player's melee…3 found this helpful
Pixel graphics, 8 bit theme, ninjas and swords I love. A throwback to a Simple platformer and hack n slash. The cutscenes are very "ninja gaiden" haha. Attack, Jump, Climb...etc. If it had a few more weapons upgrades it would be better. A retro styled kick to our nostalgia & overall pretty good. i'm happy with it. would reccomend.2 found this helpful
I do not recommend1 found this helpful
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