

Nova Wing III
Sub Orbital Software · 2018 · Action, Indie, Casual, Co-op, Shoot 'Em Up
PC
Mixed42% · 12
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Screenshots
About Nova Wing III
Shoot your way through the many caverns of alien defences, Collect the weapons and Fuel you need to aid in your escape.
**Note:-
For two players on the same PC at least one player will need to use a controller.
Two player Lan requires 100 Mbps for a smooth experience. The quality of your network will effect the smoothness of your gaming experience, players must also operate at the same aspect ratio, As to avoid stretching or compression on the client machine.
Key Features
- Destructible side-scrolling environment. If there is no way through, make your own.
- Collect the Fuel you need for your ship as you go.
- Achievable achievements in a reasonable playtime.
- Play with other players on your LAN ( local area network ), Or two players on the same PC.
- Upgrade your ship as you play, Improving your shields and firepower.
- Compare your scores to your friends and other Steam players.
**Note:-
For two players on the same PC at least one player will need to use a controller.
Two player Lan requires 100 Mbps for a smooth experience. The quality of your network will effect the smoothness of your gaming experience, players must also operate at the same aspect ratio, As to avoid stretching or compression on the client machine.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Nova Wing III is a Shoot 'Em Up game. So many things were wrong with this game, it's such a shame. The graphics and the music are both alright, but everything else falls short, is badly thought about or is actually broken. Apparently your shield gets stronger as you level up, but I have yet to see this: grinding a little against a wall is an instant kill no matter what. The fuel is sometimes super scarce and you end up running out or dying trying to rush for some. On the main menu it says to click Enter or RMB to change shooting patterns, but at no point throughout the game it does anything... The destructible environment is nice, but most of the level designs looks quite random to be honest. The game is very short, completable in under 30 minutes. There's only 12 levels and not much replayability. There's different backgrounds but all levels are pretty much the same. There's no bosses or anything, just enemies and terrain. The controls are stiff and it also feels like you're moving on ice, increasing your already good chance to hit the narrow tunnels you have to go through during the entire game. Overall, Nova Wing 1 was pretty good, Nova Wing 2 was meh and this one is just... …5 found this helpful
enjoyed playing even if 12 stages is a little short and i hoped for more to come.5 found this helpful
Nova Wing III is a very poorly made side scrolling bullet hell/shmup, essentially a ripoff of R-Type, but with twin stick shooter mechanics that make the whole thing worse. It's shallow and entirely uninteresting. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features somewhat lazy, simplistic 2D graphics, of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attribute…3 found this helpful
Nova Wing III from Sub Orbital Software is a modest, arcade-style shooter that leans heavily into simplicity, offering a no-frills experience built around movement, survival, and steady progression through hostile environments. It doesn’t attempt to reinvent the genre or layer on complex systems; instead, it focuses on delivering a straightforward loop that can be immediately understood and played in short bursts. That clarity of purpose defines the entire experience, for better and for worse. The gameplay centers on piloting a small craft through enclosed, cavern-like levels filled with hazards, enemies, and limited resources. Movement and shooting are tightly intertwined, requiring players to navigate narrow spaces while managing threats from multiple directions. The addition of fuel as a consumable resource introduces a mild layer of tension, forcing players to stay aware of their surroundings and collect what they need to survive. This mechanic gives the game a slightly more deliberate pace compared to traditional shooters, as reckless movement can quickly lead to failure. Level design emphasizes confinement and careful navigation rather than wide-open combat. Tight corridors…
A more tight-quarters take on the Nova Wing series. Escape your captives and return to your fleet. A new mechanic in this game was added, that being the fuel mechanic. Mine fuel reserves using your guns, another cool feature, being the ability to destroy the terrain, that will definitely come in handy during your escape! I do however, wish there was a boss at the end, but for what it's worth, it's still a good game!
Mediocre shmup. No bosses, no power-ups (well, the gun is updated the more you shoot, but it only improves shooting speed), only 12 levels. Odd system with the fuel - you have to shoot red areas to get red clouds with fuel. Just another distracting factor. UI looks weird. The is a story, but why.
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