

Oasis: Dark Forest
ZGameStudio · 2021 · Strategy, Tower Defense, Action, Minimalist, Roguelike
PC
7 user reviews71% · 7
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About Oasis: Dark Forest
Darkness rules the land. Defend your holy tree. Plant trees to defeat the ghost army. Explore and collect resources in a randomly generated forest world. Upgrade your technology tree. You are the light in the darkness.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
No-tracks tower defence. Your trees shoot shadow googlies to protect your main life tree. Take lights for more area, and water holes for more trees and upgrades - then survive as long as possible! https://youtu.be/7RnBeFMVUVc5 found this helpful
Better than I expected, but about right for the price. Game has 5 towers, tank, ST dps, aoe dps, expand territory, and money gen. Levels seem to be unlimited with meta progression between levels. Progress / grinding is required. Higher level upgrades / meta progression are very significant. Replaying earlier levels feels 100x easier after a few upgrades. First couple levels felt spamy until higher level towers are unlocked.4 found this helpful
It's ok. I feel like it's worth the $3 i paid for it. simple TD game. Would recommend if you have a lot of extra time and like tower defense games.1 found this helpful
Fun little game. Can spend a fair amount of time on it. Could still use work, but worth getting if you like Tower Defense games.1 found this helpful
[h3] The basic design is interesting, but the details are very poorly. [/h3] The randomness in the placement of spots where defense trees can be planted is too poor, severely limiting the territory. The attack detection, monster routes, and other mechanisms could all be improved. After playing the game a few times, the experience starts to deteriorate significantly because it becomes apparent that without extensive use of the tech tree (farming for unlock), progress is noticeably stuck. The resources needed to unlock the tech tree seem like another ploy by the developer; they are limited per game run, rare resources are randomly and infrequently obtained, and it feels designed to prolong the players' game time (farming issue). [h3] 遊戲的基本設計是有趣的,但細節處理的很糟糕。 [/h3] 地圖可以種防禦樹的位置隨機性太差,使得領地容易受到限制。 攻擊判定、怪物路線等機制都可以再更好。 遊戲玩了幾把後,體驗就開始變得非常差。因為開始發生不靠大量的科技樹(農田解鎖要素),就明顯卡關的情況。 科技樹需要的解鎖資源又是作者的另一個惡意,一局遊戲取得不但有上限,而且稀有資源隨機又稀少,完全就是要增加玩家遊戲(農田)時間。
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