

Odyssey: Realm of Echoes
Nael ZBIRI · 2024 · Multiplayer, Singleplayer, Open World, Action, PvP
PC
This game is free to play. Get it on Steam →
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About Odyssey: Realm of Echoes
A game that blends exploration and adventure , offering two modes. In the dynamic RPG mode, players confront powerful bosses and equip weapons and armor to build their strength. In the solo platformer mode, players navigate treacherous environments filled with obstacles to reclaim lost powers.
Open-World RPG MODE - Solo and Multiplayer
Explore an expansive open world filled with mysteries and challenges. Play solo, join friends, or connect to a server to team up with other players from around the globe. Journey across three diverse regions in search of answers about a long-lost fourth region. Equip weapons and armor to build your strength, improve your character's abilities and uncover secrets in a rich, interconnected world designed for cooperation and discovery.PLATFORMER MODE - Solo Only
Step into the shoes of a legendary adventurer who disappeared 1,000 years ago. This solo-only mode focuses on precise platforming and reclaiming lost powers as you navigate challenging environments.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A very good indie game ! The movements can be worked on especially on the platformer mode but in overall, it's a very fun, chil, intriguing game. Its lore is quite simple, yet very effective. The game has its charm with its very simple designs, There are multiple modes and you can even play with friends ! I think this game is a good game to play and it's very impressive to see that all of this was made by a SINGLE DEVELOPPER ! This game has a lot of potential and the developper defenitly put a lot of efforts and passion into this. I really think it's a great game despite some minor issues that can of course be improved easily such as 'having to unequip something before you can equip something else'. I am very excited of the future improvements and updates that the developper talked about ! I recommend this game 100% and I think it's safe to say that it's a very promising start for the developper !!!2 found this helpful
good game2 found this helpful
Good job1 found this helpful
Edit: This was my review before the update. I will keep it to show how far the project has come. At the time, I gave it a thumbs down. I played through the singleplayer campaign that consisted of six levels. The story is laughably bland. You are a guy who woke up from a thousand year nap. You lost your powers in a dungeon. This dungeon hasn't been beaten in a thousand year. In fact no dungeon has been beaten in a thousand years. Every NPC knows how you moved a thousand years ago. If you know what you are doing the levels are done in seconds, but the main struggle with the game is the controls. It feels too slippery. There are also two more contribution factors. The terrible camera angle is the first. For cutscenes it works, but this is the worst kind of isometric platformer. You cannot tell where you need to land! The last thing is the sprint button. You have two options: a really slow walk and a fast run. You have nothing in between. These three things all combine to make an experience I cannot recommend. I do respect the fact that this exists though. If you keep at it you can succeed. I do not hate your game, I just want to see it improve. This is my current review: This is an…1 found this helpful
[quote][b]Note: Dead multiplayer game[/b] This game contains no meaningful single player content. There's no players, no populated servers. This multiplayer-only game cannot be played as intended.[/quote] This was a rather bold attempt to make a sort of MMORPG with a solo platformer mode (why does it need that? Oh yeah it doesn't) and a bunch of what look like flipped low poly Unreal assets. The concept is not remotely appealing, the lacklustre low poly (and possibly flipped) assets look bad, and the implementation is a dogs breakfast. So, Odyssey: Realm of Echoes is a dead multiplayer game. Why did it fail? It's video game autopsy time! The chief cause of failure is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. I'm not sure if this is an asset flip, but it's one of those cases where the assets just look much better t…
bad game and waste of time
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